RUST METRICSFlight deck · live data
Data live Servers11,799 Players79,295 Populated3,786 Fresh wipes 3 h103 Scan5 min
‹ All servers95.217.145.85:30010
Online Full Queue Fresh wipe Wipe due No query

FarmRust Test Server

Online 95.217.145.85:30010 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 6 12 19 25 PAX 0 /25

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 100 SERVER FPS

Server fps

48 h low 97 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 144,433 ×1000

Entities

48 h range 141,918–148,649 · memory 3,754 MB
1239 ET SINCE RESTART 12:56

Uptime

12 h 56 min since its last restart, at the last reading
7-day average1peak 3
Rank#3,958top 18%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Memory3,754MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:03 UTC2d ago 1 – running 0
Mon 19 Oct, 00:20 UTC9d ago 3 held half 7.6 days 0
Sun 18 Oct, 12:00 UTC10d ago 3 – 0.5 days 0
Fri 16 Oct, 21:14 UTC11d ago 3 – 1.6 days 0
Thu 15 Oct, 20:22 UTC13d ago 3 – 1 days 0
Thu 15 Oct, 12:56 UTC13d ago 3 – 0.3 days 2
Sun 11 Oct, 08:50 UTC17d ago 2 held half 4.2 days 0
Fri 2 Oct, 06:50 UTC26d ago 4 halved by day 6 9.1 days 0
Thu 1 Oct, 18:01 UTC FW27d ago 4 – 0.5 days 1
Thu 1 Oct, 05:52 UTC27d ago 4 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on FarmRust Test Server?

An average of 2 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does FarmRust Test Server follow?

No next wipe can be predicted for FarmRust Test Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 5 hours ago.

Lists and filters

How should you read the tags on FarmRust Test Server?

These are the tags FarmRust Test Server publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp25 (Max players): The server holds 25 slots; ts50 (Group limit): Team cap: 50; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which operator is behind FarmRust Test Server?

Check: operator. FarmRust Test Server publishes a farmrust.com hostname, and so does 1 other server we track. Same operator, most likely.

Which lists and filters on Rust Metrics show FarmRust Test Server?

Rust Metrics lists featuring FarmRust Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does FarmRust Test Server sit in the rankings?

Ranking for FarmRust Test Server: #3,958 on seven-day player hours, top 18% of all ranked servers.

How full does FarmRust Test Server get?

0 of 25 slots are filled on FarmRust Test Server right now. Check: players over seven days. Average 1, peak 3. The last 48 hours peaked at 17:00 UTC, averaging 1 players at that hour.

Operator and location

What location is FarmRust Test Server hosted in?

No region tag on FarmRust Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 95.217.145.85:30010.

What Rust version is FarmRust Test Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by FarmRust Test Server. Matching protocol is required to join. Let Steam update your game.

How does FarmRust Test Server perform?

Over the last 48 hours the average was 100 server fps; the floor was 97. Check: entities. The peak was 148,649, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,539 MB. Expect lag when fps falls and entities climb.

How reliable is FarmRust Test Server, and is it online now?

Check: connection. FarmRust Test Server is online at this moment. By its reported uptime, the last restart was roughly 12 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does FarmRust Test Server enforce, and what are its settings?

Check: gather rate. The name FarmRust Test Server does not state one. Check: group limit. Up to 50 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is FarmRust Test Server on?

Check: map. Procedural, size 5,000, seed 720144397, generated by the game on FarmRust Test Server. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Join

How do you connect to FarmRust Test Server?

To join: start Rust, press F1 and type client.connect 95.217.145.85:30010. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/NJP2dFaB2c is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmvanilla,cs168909,ts50,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp25
Max players The server holds 25 slots.
ts50
Group limit Team cap: 50.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.