RUST METRICSFlight deck · live data
Data live Servers11,808 Players73,203 Populated3,760 Fresh wipes 3 h142 Scan5 min
‹ All servers95.216.93.121:28015
Offline Full Queue Fresh wipe Wipe due No query

PROJECT ZERO | Story Co-op Survival

Offline 95.216.93.121:28015 checked 23d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,967top 71%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does PROJECT ZERO | Story Co-op Survival wipe, and when?

To tell the rhythm of PROJECT ZERO | Story Co-op Survival, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 55 days 4 hours ago.

Lists and filters

Which tags does PROJECT ZERO | Story Co-op Survival carry, and what do they mean?

These are the tags PROJECT ZERO | Story Co-op Survival publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Match the game version: protocol 2632 is required; cs162434 (Build): Build 162434; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show PROJECT ZERO | Story Co-op Survival?

These Rust Metrics lists carry PROJECT ZERO | Story Co-op Survival: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does PROJECT ZERO | Story Co-op Survival sit in the rankings?

Ranking for PROJECT ZERO | Story Co-op Survival: #15,967 on seven-day player hours, top 71% of all ranked servers.

How full does PROJECT ZERO | Story Co-op Survival get?

PROJECT ZERO | Story Co-op Survival is not responding; status offline, last seen 23 days 3 hours ago.

Server details

Where does PROJECT ZERO | Story Co-op Survival sit?

Reading: location. PROJECT ZERO | Story Co-op Survival gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 95.216.93.121:28015.

What Rust version is PROJECT ZERO | Story Co-op Survival on?

Version check: Rust network protocol 2632 and build 162434 on Linux, run by PROJECT ZERO | Story Co-op Survival. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is PROJECT ZERO | Story Co-op Survival, and is it online now?

Reading: offline. PROJECT ZERO | Story Co-op Survival last answered 23 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does PROJECT ZERO | Story Co-op Survival enforce, and what are its settings?

Check: gather rate. The name PROJECT ZERO | Story Co-op Survival does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is PROJECT ZERO | Story Co-op Survival on?

Size 3,500 and seed 20470317: the game generates the procedural map on PROJECT ZERO | Story Co-op Survival from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to PROJECT ZERO | Story Co-op Survival?

Check: join. Open Rust, press F1, then enter client.connect 95.216.93.121:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2632
Protocol Match the game version: protocol 2632 is required.
cs162434
Build Build 162434.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.