ZMADHOUSE PVE
Online 95.216.228.189:7781 checked 10m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 90 · below 20 is lag, below 10 is badEntities
48 h range 71,675–76,405 · memory 4,784 MBUptime
6 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 06:01 UTC10d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 128/100
- 150/225
- 58/700
- 153/700
- 346/350
Quick answers
from the figures on this pageReset cycle
What happens on ZMADHOUSE PVE when wipe day comes?
The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does ZMADHOUSE PVE follow?
The rhythm of ZMADHOUSE PVE's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 14 hours ago.
Lists and filters
How should you read the tags on ZMADHOUSE PVE?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp70 (Max players): 70 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from ZMADHOUSE PVE. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ZMADHOUSE PVE?
These Rust Metrics lists carry ZMADHOUSE PVE: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does ZMADHOUSE PVE sit in the rankings?
Player hours over seven days put ZMADHOUSE PVE at #10,288, in the top 46% of all ranked servers.
How full does ZMADHOUSE PVE get?
Current headcount on ZMADHOUSE PVE: 0 players, 70 slots available. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 0 players, at 06:00 UTC over the last 48 hours.
Server details
Which location does ZMADHOUSE PVE run from?
No region tag on ZMADHOUSE PVE. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 95.216.228.189:7781.
What Rust version is ZMADHOUSE PVE on?
Rust network protocol 2635 and build 168909 on Windows is the build ZMADHOUSE PVE runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for ZMADHOUSE PVE?
Reading: 113 server fps on average across the last 48 hours. It never dropped below 90. Reading: 76,405 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,247 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is ZMADHOUSE PVE, and is it online now?
Reading: online. ZMADHOUSE PVE answers right now. By its reported uptime, the last restart was roughly 6 days 20 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 October 2026.
Rules and settings
What rules does ZMADHOUSE PVE enforce, and what are its settings?
No gather rate appears in the name: ZMADHOUSE PVE. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is ZMADHOUSE PVE on?
Size 3,500 and seed 2147483647: the game generates the procedural map on ZMADHOUSE PVE from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to ZMADHOUSE PVE?
Press F1 in Rust and enter client.connect 95.216.228.189:7781. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://www.gameserverapp.com.
