RUST METRICSFlight deck · live data
Data live Servers11,824 Players96,179 Populated3,864 Fresh wipes 3 h529 Scan5 min
‹ All servers95.213.184.220:28115
Online Full Queue Fresh wipe Wipe due No query

OverRust Classic Solo Duo Trio Quad [Max 4]

Online 95.213.184.220:28115 checked 9m ago

biweekly wipes vanilla
COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 25 50 75 100 PAX 2 /100

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 126 SERVER FPS

Server fps

48 h low 86 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 105,631 ×1000

Entities

48 h range 90,395–107,907 · memory 3,132 MB
1239 ET SINCE RESTART 05:59

Uptime

5 h 59 min since its last restart, at the last reading
7-day average0peak 4
Rank#5,293top 24%
Last wipe7h agobiweekly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Memory3,132MB48 h peak 4 players
REC 1

Players

AveragePeakWipe
0123421:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 13:10 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020021:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 13:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap21 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
  2. WPT 2Thu 19 Nov, 13:10 UTC20d 16h
  3. WPT 3Thu 3 Dec, 19:00 UTC34d 22hFW
  4. WPT 4Thu 10 Dec, 13:10 UTC41d 16h

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:10 UTC7h ago – – running 0
Fri 16 Oct, 19:41 UTC13d ago 5 – – 0
Thu 1 Oct, 13:25 UTC28d ago 2 held half 15.3 days 0
Thu 17 Sep, 13:20 UTC42d ago 5 halved by day 3 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on OverRust Classic Solo Duo Trio Quad [Max 4] when wipe day comes?

The busiest point of its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 19 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. When it didn't hold, by day 2.5 it fell below half.

What wipe timing does OverRust Classic Solo Duo Trio Quad [Max 4] follow?

The wipe rhythm of OverRust Classic Solo Duo Trio Quad [Max 4] is every 3 weeks on Thursday at 13:10 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 7 hours ago. A wipe schedule of every two weeks is published in its tags.

Lists and filters

Which tags does OverRust Classic Solo Duo Trio Quad [Max 4] carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them from OverRust Classic Solo Duo Trio Quad [Max 4]. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show OverRust Classic Solo Duo Trio Quad [Max 4]?

On Rust Metrics, OverRust Classic Solo Duo Trio Quad [Max 4] sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Population

What position does OverRust Classic Solo Duo Trio Quad [Max 4] hold among Rust servers?

Ranking for OverRust Classic Solo Duo Trio Quad [Max 4]: #5,293 on seven-day player hours, top 24% of all ranked servers.

What player count does OverRust Classic Solo Duo Trio Quad [Max 4] carry?

2 of 100 slots are filled on OverRust Classic Solo Duo Trio Quad [Max 4] right now. Check: players over seven days. Average 0, peak 4. The last 48 hours peaked at 19:00 UTC, averaging 3 players at that hour.

Server details

Which location does OverRust Classic Solo Duo Trio Quad [Max 4] run from?

No region tag on OverRust Classic Solo Duo Trio Quad [Max 4]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.213.184.220:28115.

What Rust version is OverRust Classic Solo Duo Trio Quad [Max 4] on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by OverRust Classic Solo Duo Trio Quad [Max 4]. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for OverRust Classic Solo Duo Trio Quad [Max 4]?

Check: fps. Average 115 server fps over the last 48 hours, low of 86. Within range. Reading: 107,907 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,246 MB. What players call lag comes from low fps and an entity count on the rise.

Is OverRust Classic Solo Duo Trio Quad [Max 4] up, and how often does it stay up?

OverRust Classic Solo Duo Trio Quad [Max 4] reports online. Status: normal. Reading: uptime. About 5 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is OverRust Classic Solo Duo Trio Quad [Max 4] configured, and what rules are in force?

Reading the name gives no gather rate for OverRust Classic Solo Duo Trio Quad [Max 4]. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

What map is OverRust Classic Solo Duo Trio Quad [Max 4] on?

From seed 25326609, the game generates the procedural map on OverRust Classic Solo Duo Trio Quad [Max 4]. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto OverRust Classic Solo Duo Trio Quad [Max 4]?

Press F1 in Rust and enter client.connect 95.213.184.220:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://overhosting.ru is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.