RUST METRICSFlight deck · live data
Data live Servers11,803 Players71,182 Populated3,639 Fresh wipes 3 h205 Scan5 min
‹ All servers95.189.105.171:28015
Offline Full Queue Fresh wipe Wipe due No query

My Rust Server

Offline 95.189.105.171:28015 checked 7d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,432top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 12

The first 48 hours of its last wipes

Wed 21 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 13:19 UTC7d ago 0 – running 0
Fri 2 Oct, 13:14 UTC27d ago 1 halved by day 12 19 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on My Rust Server when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 12 when it didn't.

What wipe timing does My Rust Server follow?

To tell the rhythm of My Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 7 days 23 hours ago.

Tag meanings

How should you read the tags on My Rust Server?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from My Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show My Rust Server?

On Rust Metrics, My Rust Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does My Rust Server sit in the rankings?

Ranking for My Rust Server: #15,432 on seven-day player hours, top 69% of all ranked servers.

How full does My Rust Server get?

Status for My Rust Server: offline. Last seen 7 days 23 hours ago.

Server details

What location is My Rust Server hosted in?

Reading: location. My Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.189.105.171:28015.

What Rust version is My Rust Server on?

Rust network protocol 2634 and build 167781 on Windows is the build My Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is My Rust Server up, and how often does it stay up?

Check: connection. My Rust Server is offline at this moment. Last contact was 7 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 29 September 2026.

Settings and map

What rules does My Rust Server enforce, and what are its settings?

Check: gather rate. The name My Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is My Rust Server on?

Check: map. Procedural, generated by the game, on My Rust Server.

Join

How do you connect to My Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 95.189.105.171:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.