EVENTS-ISOLATED
Offline 95.182.82.154:29235 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 84/500
- 127/100
- 82/225
- 31/700
- 6/200
- 13/1000
Quick answers
from the figures on this pageWipe timing
How often does EVENTS-ISOLATED wipe, and when?
Its rhythm cannot be told from the wipes of EVENTS-ISOLATED on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 19 hours ago.
Tag meanings
Which tags does EVENTS-ISOLATED carry, and what do they mean?
Tags published by EVENTS-ISOLATED, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does EVENTS-ISOLATED appear in Rust Metrics lists and filters?
Rust Metrics lists featuring EVENTS-ISOLATED: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
What position does EVENTS-ISOLATED hold among Rust servers?
Ranking for EVENTS-ISOLATED: #15,419 on seven-day player hours, top 69% of all ranked servers.
What is the population on EVENTS-ISOLATED?
EVENTS-ISOLATED is not responding; status offline, last seen 2 days 19 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Which location does EVENTS-ISOLATED run from?
No region tag on EVENTS-ISOLATED. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 95.182.82.154:29235.
What Rust version is EVENTS-ISOLATED on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by EVENTS-ISOLATED. Matching protocol is required to join. Let Steam update your game.
How reliable is EVENTS-ISOLATED, and is it online now?
Reading: offline. EVENTS-ISOLATED last answered 2 days 19 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does EVENTS-ISOLATED enforce, and what are its settings?
Reading the name gives no gather rate for EVENTS-ISOLATED. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC off, Valve's system.
Which map is live on EVENTS-ISOLATED?
Check: map. Procedural, generated by the game, on EVENTS-ISOLATED.
How to join
How do you connect to EVENTS-ISOLATED?
To join: start Rust, press F1 and type client.connect 95.182.82.154:29235. Or press Launch Rust here and Steam opens the game and connects you.