RUST METRICSFlight deck · live data
Data live Servers11,617 Players35,650 Populated2,906 Fresh wipes 3 h66 Scan5 min
‹ All servers95.182.82.154:29235
Offline Full Queue Fresh wipe Wipe due No query

EVENTS-ISOLATED

Offline 95.182.82.154:29235 checked 2d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,419top 69%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does EVENTS-ISOLATED wipe, and when?

Its rhythm cannot be told from the wipes of EVENTS-ISOLATED on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 19 hours ago.

Tag meanings

Which tags does EVENTS-ISOLATED carry, and what do they mean?

Tags published by EVENTS-ISOLATED, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does EVENTS-ISOLATED appear in Rust Metrics lists and filters?

Rust Metrics lists featuring EVENTS-ISOLATED: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

What position does EVENTS-ISOLATED hold among Rust servers?

Ranking for EVENTS-ISOLATED: #15,419 on seven-day player hours, top 69% of all ranked servers.

What is the population on EVENTS-ISOLATED?

EVENTS-ISOLATED is not responding; status offline, last seen 2 days 19 hours ago. A seven-day average of 0 players is the reading.

Operator and location

Which location does EVENTS-ISOLATED run from?

No region tag on EVENTS-ISOLATED. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 95.182.82.154:29235.

What Rust version is EVENTS-ISOLATED on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by EVENTS-ISOLATED. Matching protocol is required to join. Let Steam update your game.

How reliable is EVENTS-ISOLATED, and is it online now?

Reading: offline. EVENTS-ISOLATED last answered 2 days 19 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Reading: first seen 25 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does EVENTS-ISOLATED enforce, and what are its settings?

Reading the name gives no gather rate for EVENTS-ISOLATED. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC off, Valve's system.

Which map is live on EVENTS-ISOLATED?

Check: map. Procedural, generated by the game, on EVENTS-ISOLATED.

How to join

How do you connect to EVENTS-ISOLATED?

To join: start Rust, press F1 and type client.connect 95.182.82.154:29235. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players 0 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.