KILLFEED-ISOLATED
Offline 95.182.82.154:28925 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 09:23 UTC9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 121/100
- 133/225
- 101/700
- 31/200
- 26/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on KILLFEED-ISOLATED?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does KILLFEED-ISOLATED follow?
To tell the rhythm of KILLFEED-ISOLATED, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 11 hours ago.
Tags
How should you read the tags on KILLFEED-ISOLATED?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from KILLFEED-ISOLATED. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show KILLFEED-ISOLATED?
On Rust Metrics, KILLFEED-ISOLATED sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does KILLFEED-ISOLATED hold among Rust servers?
Ranking for KILLFEED-ISOLATED: #15,311 on seven-day player hours, top 70% of all ranked servers.
How full does KILLFEED-ISOLATED get?
Status for KILLFEED-ISOLATED: offline. Last seen 9 days 10 hours ago.
Server
What location is KILLFEED-ISOLATED hosted in?
No region comes from KILLFEED-ISOLATED. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 95.182.82.154:28925.
What Rust version is KILLFEED-ISOLATED on?
Rust network protocol 2634 and build 167781 on Windows is the build KILLFEED-ISOLATED runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is KILLFEED-ISOLATED, and is it online now?
KILLFEED-ISOLATED reports offline. The last reading came 9 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Rules and settings
How is KILLFEED-ISOLATED configured, and what rules are in force?
Reading the name gives no gather rate for KILLFEED-ISOLATED. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC off, Valve's system.
Which map is live on KILLFEED-ISOLATED?
The game generates a procedural map for KILLFEED-ISOLATED.
How to join
How can you get onto KILLFEED-ISOLATED?
To join: start Rust, press F1 and type client.connect 95.182.82.154:28925. Or press Launch Rust here and Steam opens the game and connects you.