RUST METRICSFlight deck · live data
Data live Servers11,729 Players69,238 Populated3,594 Fresh wipes 3 h124 Scan5 min
‹ All servers95.182.82.154:28915
Offline Full Queue Fresh wipe Wipe due No query

SUPPLY-ISOLATED-TEST

Offline 95.182.82.154:28915 checked 11d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,240top 70%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does SUPPLY-ISOLATED-TEST follow?

The rhythm of SUPPLY-ISOLATED-TEST's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 4 hours ago.

Tags

How should you read the tags on SUPPLY-ISOLATED-TEST?

Tags published by SUPPLY-ISOLATED-TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show SUPPLY-ISOLATED-TEST?

Rust Metrics lists featuring SUPPLY-ISOLATED-TEST: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does SUPPLY-ISOLATED-TEST sit in the rankings?

Player hours over seven days put SUPPLY-ISOLATED-TEST at #15,240, in the top 70% of all ranked servers.

How full does SUPPLY-ISOLATED-TEST get?

Reading for SUPPLY-ISOLATED-TEST: offline at this moment; last seen 11 days ago.

Server details

Where does SUPPLY-ISOLATED-TEST sit?

Reading: location. SUPPLY-ISOLATED-TEST gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.182.82.154:28915.

What Rust version is SUPPLY-ISOLATED-TEST on?

Reading: SUPPLY-ISOLATED-TEST, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is SUPPLY-ISOLATED-TEST, and is it online now?

Reading: offline. SUPPLY-ISOLATED-TEST last answered 11 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.

Rules and settings

How is SUPPLY-ISOLATED-TEST configured, and what rules are in force?

Reading the name gives no gather rate for SUPPLY-ISOLATED-TEST. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC off, Valve's system.

Which map is live on SUPPLY-ISOLATED-TEST?

Check: map. Procedural, generated by the game, on SUPPLY-ISOLATED-TEST.

Join

How do you connect to SUPPLY-ISOLATED-TEST?

Press F1 in Rust and enter client.connect 95.182.82.154:28915. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players The server holds 0 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.