SUPPLY-ISOLATED-TEST
Offline 95.182.82.154:28915 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 185/500
- 133/100
- 173/225
- 148/700
- 18/200
- 52/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does SUPPLY-ISOLATED-TEST follow?
The rhythm of SUPPLY-ISOLATED-TEST's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 4 hours ago.
Tags
How should you read the tags on SUPPLY-ISOLATED-TEST?
Tags published by SUPPLY-ISOLATED-TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show SUPPLY-ISOLATED-TEST?
Rust Metrics lists featuring SUPPLY-ISOLATED-TEST: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does SUPPLY-ISOLATED-TEST sit in the rankings?
Player hours over seven days put SUPPLY-ISOLATED-TEST at #15,240, in the top 70% of all ranked servers.
How full does SUPPLY-ISOLATED-TEST get?
Reading for SUPPLY-ISOLATED-TEST: offline at this moment; last seen 11 days ago.
Server details
Where does SUPPLY-ISOLATED-TEST sit?
Reading: location. SUPPLY-ISOLATED-TEST gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.182.82.154:28915.
What Rust version is SUPPLY-ISOLATED-TEST on?
Reading: SUPPLY-ISOLATED-TEST, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is SUPPLY-ISOLATED-TEST, and is it online now?
Reading: offline. SUPPLY-ISOLATED-TEST last answered 11 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.
Rules and settings
How is SUPPLY-ISOLATED-TEST configured, and what rules are in force?
Reading the name gives no gather rate for SUPPLY-ISOLATED-TEST. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC off, Valve's system.
Which map is live on SUPPLY-ISOLATED-TEST?
Check: map. Procedural, generated by the game, on SUPPLY-ISOLATED-TEST.
Join
How do you connect to SUPPLY-ISOLATED-TEST?
Press F1 in Rust and enter client.connect 95.182.82.154:28915. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.