GAMEPLAY-AUDIT-ISOLATED
Offline 95.182.82.154:28715 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 06:49 UTC3d ago | 0 | – | running | 0 |
| Mon 19 Oct, 11:05 UTC9d ago | 0 | – | 5.8 days | 0 |
| Sat 17 Oct, 14:06 UTC11d ago | 0 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 133/100
- 32/225
- 11/700
- 4/200
- 0/1000
Quick answers
from the figures on this pageWipe timing
What happens on GAMEPLAY-AUDIT-ISOLATED when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
How often does GAMEPLAY-AUDIT-ISOLATED wipe, and when?
There is no next wipe to predict: GAMEPLAY-AUDIT-ISOLATED wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 19 hours ago.
Lists and filters
How should you read the tags on GAMEPLAY-AUDIT-ISOLATED?
These are the tags GAMEPLAY-AUDIT-ISOLATED publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does GAMEPLAY-AUDIT-ISOLATED appear in Rust Metrics lists and filters?
Rust Metrics lists featuring GAMEPLAY-AUDIT-ISOLATED: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does GAMEPLAY-AUDIT-ISOLATED hold among Rust servers?
Player hours over seven days put GAMEPLAY-AUDIT-ISOLATED at #15,353, in the top 69% of all ranked servers.
What is the population on GAMEPLAY-AUDIT-ISOLATED?
GAMEPLAY-AUDIT-ISOLATED is not responding; status offline, last seen 3 days 19 hours ago. A seven-day average of 0 players is the reading.
Server
Where does GAMEPLAY-AUDIT-ISOLATED sit?
Reading: location. GAMEPLAY-AUDIT-ISOLATED gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 95.182.82.154:28715.
What Rust version is GAMEPLAY-AUDIT-ISOLATED on?
Reading: GAMEPLAY-AUDIT-ISOLATED, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on GAMEPLAY-AUDIT-ISOLATED, and is it online?
Check: connection. GAMEPLAY-AUDIT-ISOLATED is offline at this moment. Last contact was 3 days 19 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Rules and settings
How is GAMEPLAY-AUDIT-ISOLATED configured, and what rules are in force?
Reading the name gives no gather rate for GAMEPLAY-AUDIT-ISOLATED. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC off, Valve's system.
Which map is live on GAMEPLAY-AUDIT-ISOLATED?
Check: map. Procedural, generated by the game, on GAMEPLAY-AUDIT-ISOLATED.
Join
How do you connect to GAMEPLAY-AUDIT-ISOLATED?
Press F1 in Rust and enter client.connect 95.182.82.154:28715. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.