RUST METRICSFlight deck · live data
Data live Servers11,900 Players91,150 Populated4,048 Fresh wipes 3 h163 Scan5 min
‹ All servers95.182.82.154:28615
Offline Full Queue Fresh wipe Wipe due No query

COOKING-ISOLATED-TEST

Offline 95.182.82.154:28615 checked 2d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,388top 70%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct16 Oct21 Oct24 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctThu 22 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 06:20 UTC2d ago 0 – running 0
Thu 22 Oct, 13:49 UTC5d ago 0 – 2.7 days 0
Mon 19 Oct, 10:27 UTC8d ago 0 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on COOKING-ISOLATED-TEST when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does COOKING-ISOLATED-TEST follow?

No next wipe can be predicted for COOKING-ISOLATED-TEST, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 13 hours ago.

Tags

How should you read the tags on COOKING-ISOLATED-TEST?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from COOKING-ISOLATED-TEST. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does COOKING-ISOLATED-TEST appear in Rust Metrics lists and filters?

Rust Metrics lists featuring COOKING-ISOLATED-TEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

Where does COOKING-ISOLATED-TEST sit in the rankings?

Player hours over seven days put COOKING-ISOLATED-TEST at #15,388, in the top 70% of all ranked servers.

What player count does COOKING-ISOLATED-TEST carry?

COOKING-ISOLATED-TEST is not responding; status offline, last seen 2 days 13 hours ago. Seven-day reading: 0 players on average.

Server details

Which location does COOKING-ISOLATED-TEST run from?

No region tag on COOKING-ISOLATED-TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 95.182.82.154:28615.

What Rust version is COOKING-ISOLATED-TEST on?

Rust network protocol 2634 and build 167781 on Windows is the build COOKING-ISOLATED-TEST runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on COOKING-ISOLATED-TEST, and is it online?

COOKING-ISOLATED-TEST reports offline. The last reading came 2 days 13 hours ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. Reading: first seen 10 October 2026, recorded by Rust Metrics.

Settings and map

What rules does COOKING-ISOLATED-TEST enforce, and what are its settings?

No gather rate appears in the name: COOKING-ISOLATED-TEST. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is off.

What map is COOKING-ISOLATED-TEST on?

The game generates a procedural map for COOKING-ISOLATED-TEST.

How to join

How do you connect to COOKING-ISOLATED-TEST?

To join: start Rust, press F1 and type client.connect 95.182.82.154:28615. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players Slots: 0.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.