Local Rust Server
Offline 95.182.106.9:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Local Rust Server follow?
Its rhythm cannot be told from the wipes of Local Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 41 days 10 hours ago the current world was made.
Tag meanings
How should you read the tags on Local Rust Server?
Tags published by Local Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): Slots: 8; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Local Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, Local Rust Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Local Rust Server sit in the rankings?
Player hours over seven days put Local Rust Server at #15,383, in the top – of all ranked servers.
What is the population on Local Rust Server?
Status for Local Rust Server: offline. Last seen 40 days 6 hours ago.
Operator and location
What location is Local Rust Server hosted in?
No region comes from Local Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 95.182.106.9:28015.
What Rust version is Local Rust Server on?
Reading: Local Rust Server, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local Rust Server, and is it online?
Check: connection. Local Rust Server is offline at this moment. Last contact was 40 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 18 September 2026.
Map and rules
What rules does Local Rust Server enforce, and what are its settings?
No gather rate appears in the name: Local Rust Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Local Rust Server?
Check: map. Procedural, generated by the game, on Local Rust Server.
How to join
What do you do to join Local Rust Server?
Press F1 in Rust and enter client.connect 95.182.106.9:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.