RUST METRICSFlight deck · live data
Data live Servers11,667 Players45,747 Populated2,969 Fresh wipes 3 h96 Scan5 min
‹ All servers95.182.106.67:28115
Offline Full Queue Fresh wipe Wipe due No query

Solo Frontier TEST - acceptance

Offline 95.182.106.67:28115 checked 16d ago

teams off moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,394top 71%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Solo Frontier TEST - acceptance wipe, and when?

To tell the rhythm of Solo Frontier TEST - acceptance, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 28 days 8 hours ago the current world was made.

Tag meanings

How should you read the tags on Solo Frontier TEST - acceptance?

Tags published by Solo Frontier TEST - acceptance, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Solo Frontier TEST - acceptance appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Solo Frontier TEST - acceptance: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Occupancy

Where does Solo Frontier TEST - acceptance sit in the rankings?

Player hours over seven days put Solo Frontier TEST - acceptance at #15,394, in the top 71% of all ranked servers.

What is the population on Solo Frontier TEST - acceptance?

Solo Frontier TEST - acceptance is not responding; status offline, last seen 16 days 18 hours ago.

Server

Where does Solo Frontier TEST - acceptance sit?

No region tag on Solo Frontier TEST - acceptance. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 95.182.106.67:28115.

What Rust version is Solo Frontier TEST - acceptance on?

Rust network protocol 2634 and build 166494 on Windows is the build Solo Frontier TEST - acceptance runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Solo Frontier TEST - acceptance, and is it online now?

Check: connection. Solo Frontier TEST - acceptance is offline at this moment. Last contact was 16 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 12 October 2026.

Rules and settings

What rules does Solo Frontier TEST - acceptance enforce, and what are its settings?

Check: gather rate. The name Solo Frontier TEST - acceptance does not state one. The group limit is not published. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Which map is live on Solo Frontier TEST - acceptance?

Procedural map on Solo Frontier TEST - acceptance, made by the game's generator.

Connection

How do you connect to Solo Frontier TEST - acceptance?

To join: start Rust, press F1 and type client.connect 95.182.106.67:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts0,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players 20 slots in total.
ts0
Group limit Team play is disabled.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166494
Build The server runs game build 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.