RUST METRICSFlight deck · live data
Data live Servers11,659 Players33,003 Populated2,823 Fresh wipes 3 h78 Scan5 min
‹ All servers95.182.106.48:28115
Offline Full Queue Fresh wipe Wipe due No query

Solo Frontier TEST - acceptance

Offline 95.182.106.48:28115 checked 13d ago

teams off moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,150top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Solo Frontier TEST - acceptance wipe, and when?

The rhythm of Solo Frontier TEST - acceptance's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 9 hours ago.

Tags

How should you read the tags on Solo Frontier TEST - acceptance?

These are the tags Solo Frontier TEST - acceptance publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts0 (Group limit): Teams are off on this server; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Solo Frontier TEST - acceptance appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Solo Frontier TEST - acceptance: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Population

What position does Solo Frontier TEST - acceptance hold among Rust servers?

Ranking for Solo Frontier TEST - acceptance: #15,150 on seven-day player hours, top 70% of all ranked servers.

What player count does Solo Frontier TEST - acceptance carry?

Reading for Solo Frontier TEST - acceptance: offline at this moment; last seen 13 days 19 hours ago.

Server details

What location is Solo Frontier TEST - acceptance hosted in?

Reading: location. Solo Frontier TEST - acceptance gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 95.182.106.48:28115.

What Rust version is Solo Frontier TEST - acceptance on?

Rust network protocol 2634 and build 166494 on Windows is the build Solo Frontier TEST - acceptance runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Solo Frontier TEST - acceptance, and is it online?

Solo Frontier TEST - acceptance reports offline. The last reading came 13 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 October 2026, recorded by Rust Metrics.

Map and rules

How is Solo Frontier TEST - acceptance configured, and what rules are in force?

Reading the name gives no gather rate for Solo Frontier TEST - acceptance. Check: group limit. None published. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Solo Frontier TEST - acceptance?

Procedural map on Solo Frontier TEST - acceptance, made by the game's generator.

How to join

What do you do to join Solo Frontier TEST - acceptance?

Press F1 in Rust and enter client.connect 95.182.106.48:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts0,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players Slots: 20.
ts0
Group limit Teams are off on this server.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166494
Build Game build reading: 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.