RUST METRICSFlight deck · live data
Data live Servers11,758 Players58,600 Populated3,466 Fresh wipes 3 h133 Scan5 min
‹ All servers95.182.104.45:28115
Offline Full Queue Fresh wipe Wipe due No query

Solo Frontier TEST - acceptance

Offline 95.182.104.45:28115 checked 14d ago

teams off moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 1 /20

Players now

5% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,999top 60%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct16 Oct18 Oct19 Oct21 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Solo Frontier TEST - acceptance wipe?

The rhythm of Solo Frontier TEST - acceptance's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 4 hours ago.

Tags

How should you read the tags on Solo Frontier TEST - acceptance?

Tags published by Solo Frontier TEST - acceptance, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts0 (Group limit): No teams here: the setting is switched off; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): The server runs game build 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Solo Frontier TEST - acceptance?

These Rust Metrics lists carry Solo Frontier TEST - acceptance: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y.

Population

Where does Solo Frontier TEST - acceptance sit in the rankings?

Player hours over seven days put Solo Frontier TEST - acceptance at #12,999, in the top 60% of all ranked servers.

What is the population on Solo Frontier TEST - acceptance?

Solo Frontier TEST - acceptance is not responding; status offline, last seen 14 days 14 hours ago.

Server

Which location does Solo Frontier TEST - acceptance run from?

No region tag on Solo Frontier TEST - acceptance. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 95.182.104.45:28115.

What Rust version is Solo Frontier TEST - acceptance on?

Reading: Solo Frontier TEST - acceptance, Rust network protocol 2634 and build 166494, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Solo Frontier TEST - acceptance, and is it online?

Reading: offline. Solo Frontier TEST - acceptance last answered 14 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 October 2026.

Settings and map

How is Solo Frontier TEST - acceptance configured, and what rules are in force?

Check: gather rate. The name Solo Frontier TEST - acceptance does not state one. No group limit is published. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Solo Frontier TEST - acceptance?

Check: map. Procedural, generated by the game, on Solo Frontier TEST - acceptance.

Join

What do you do to join Solo Frontier TEST - acceptance?

Press F1 in Rust and enter client.connect 95.182.104.45:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts0,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players 20 slots in total.
ts0
Group limit No teams here: the setting is switched off.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166494
Build The server runs game build 166494.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.