RUST METRICSFlight deck · live data
Data live Servers11,716 Players55,754 Populated3,252 Fresh wipes 3 h168 Scan5 min
‹ All servers95.173.222.14:28015
Offline Full Queue Fresh wipe Wipe due No query

MAT test

Offline 95.173.222.14:28015 checked 1d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#11,766top 53%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does MAT test follow?

Its rhythm cannot be told from the wipes of MAT test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 21 hours ago.

Tags

How should you read the tags on MAT test?

These are the tags MAT test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does MAT test appear in Rust Metrics lists and filters?

These Rust Metrics lists carry MAT test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does MAT test hold among Rust servers?

Player hours over seven days put MAT test at #11,766, in the top 53% of all ranked servers.

What is the population on MAT test?

Status for MAT test: offline. Last seen 38 hours ago. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 19:00 UTC, averaging 0 players at that hour.

Server

Where does MAT test sit?

No region comes from MAT test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.173.222.14:28015.

What Rust version is MAT test on?

Rust network protocol 2635 and build 168909 on Windows is the build MAT test runs. Matching protocol is required to join. Let Steam update your game.

Is MAT test up, and how often does it stay up?

Check: connection. MAT test is offline at this moment. Last contact was 38 hours ago. Reading: 1% uptime over the last 3 full days. It was up 1 of 72 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.

Rules and settings

How is MAT test configured, and what rules are in force?

No gather rate appears in the name: MAT test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

What map is MAT test on?

Procedural map on MAT test, made by the game's generator.

Join

How can you get onto MAT test?

Check: join. Open Rust, press F1, then enter client.connect 95.173.222.14:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players The server holds 2 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.