MAT test
Offline 95.173.222.14:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 122/100
- 184/225
- 78/700
- 7/200
- 18/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does MAT test follow?
Its rhythm cannot be told from the wipes of MAT test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 21 hours ago.
Tags
How should you read the tags on MAT test?
These are the tags MAT test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does MAT test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry MAT test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does MAT test hold among Rust servers?
Player hours over seven days put MAT test at #11,766, in the top 53% of all ranked servers.
What is the population on MAT test?
Status for MAT test: offline. Last seen 38 hours ago. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 19:00 UTC, averaging 0 players at that hour.
Server
Where does MAT test sit?
No region comes from MAT test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.173.222.14:28015.
What Rust version is MAT test on?
Rust network protocol 2635 and build 168909 on Windows is the build MAT test runs. Matching protocol is required to join. Let Steam update your game.
Is MAT test up, and how often does it stay up?
Check: connection. MAT test is offline at this moment. Last contact was 38 hours ago. Reading: 1% uptime over the last 3 full days. It was up 1 of 72 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Rules and settings
How is MAT test configured, and what rules are in force?
No gather rate appears in the name: MAT test. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is MAT test on?
Procedural map on MAT test, made by the game's generator.
Join
How can you get onto MAT test?
Check: join. Open Rust, press F1, then enter client.connect 95.173.222.14:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.