RUST METRICSFlight deck · live data
Data live Servers11,831 Players94,092 Populated3,830 Fresh wipes 3 h517 Scan5 min
‹ All servers95.156.238.17:11400
Online Full Queue Fresh wipe Wipe due No query

Charred Gulch

Online 95.156.238.17:11400 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 10 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 89,405 ×1000

Entities

48 h range 82,892–91,555 · memory 1,853 MB
1239 ET SINCE RESTART 03:13

Uptime

3 h 13 min since its last restart, at the last reading
7-day average0peak –
Rank#15,269top 68%
Last wipe28d agono schedule published
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Memory1,853MBat the last reading
REC 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

02.557.51022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 21hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 21hFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:12 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Charred Gulch when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Charred Gulch follow?

The only wipe for Charred Gulch is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 28 days 2 hours ago the current world was made.

Tags

How should you read the tags on Charred Gulch?

Tags published by Charred Gulch, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Charred Gulch appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Charred Gulch: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Charred Gulch sit in the rankings?

Player hours over seven days put Charred Gulch at #15,269, in the top 68% of all ranked servers.

What is the population on Charred Gulch?

0 of 50 slots are filled on Charred Gulch right now. Check: player average. 0 over the last seven days.

Server

What location is Charred Gulch hosted in?

Reading: location. Charred Gulch gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 95.156.238.17:11400.

What Rust version is Charred Gulch on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Charred Gulch. Matching protocol is required to join. Let Steam update your game.

How does Charred Gulch perform?

Over the last 48 hours the average was 10 server fps; the floor was 10. Reading: 91,555 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,282 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Charred Gulch, and is it online now?

Check: connection. Charred Gulch is online at this moment. Reading: uptime. About 3 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 1 October 2026.

Rules and settings

What rules does Charred Gulch enforce, and what are its settings?

Check: gather rate. The name Charred Gulch does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Charred Gulch?

Size 4,000 and seed 693820: the game generates the procedural map on Charred Gulch from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join Charred Gulch?

To join: start Rust, press F1 and type client.connect 95.156.238.17:11400. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.