Test
Offline 95.139.91.253:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/500
- 135/100
- 125/225
- 49/700
- 6/200
- 23/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Test follow?
Its rhythm cannot be told from the wipes of Test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 19 days 18 hours ago the current world was made.
Lists and filters
Which tags does Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): The server runs game build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test appear in Rust Metrics lists and filters?
On Rust Metrics, Test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Test hold among Rust servers?
Player hours over seven days put Test at #15,874, in the top 72% of all ranked servers.
What is the population on Test?
Reading for Test: offline at this moment; last seen 19 days 10 hours ago.
Server details
What location is Test hosted in?
Reading: location. Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 95.139.91.253:28015.
What Rust version is Test on?
Reading: Test, Rust network protocol 2634 and build 167231, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Test, and is it online?
Check: connection. Test is offline at this moment. Last contact was 19 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 8 October 2026.
Settings and map
How is Test configured, and what rules are in force?
Check: gather rate. The name Test does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.
What map is Test on?
Check: map. Procedural, generated by the game, on Test.
Join
How can you get onto Test?
To join: start Rust, press F1 and type client.connect 95.139.91.253:28015. Or press Launch Rust here and Steam opens the game and connects you.