Skins
Offline 95.139.44.176:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
When does Skins wipe?
To tell the rhythm of Skins, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 50 days 12 hours ago.
Lists and filters
Which tags does Skins carry, and what do they mean?
Tags published by Skins, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): Build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Skins appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Skins: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Skins sit in the rankings?
Player hours over seven days put Skins at #13,223, in the top 58% of all ranked servers.
How full does Skins get?
Reading for Skins: offline at this moment; last seen 37 days 2 hours ago.
Server
What location is Skins hosted in?
Reading: location. Skins gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 95.139.44.176:28015.
What Rust version is Skins on?
Reading: Skins, Rust network protocol 2633 and build 163207, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Skins, and is it online now?
Reading: offline. Skins last answered 37 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 21 September 2026.
Settings and map
How is Skins configured, and what rules are in force?
No gather rate appears in the name: Skins. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Skins?
The game generates a procedural map for Skins.
How to join
How can you get onto Skins?
To join: start Rust, press F1 and type client.connect 95.139.44.176:28015. Or press Launch Rust here and Steam opens the game and connects you.