myserver
Offline 94.51.112.205:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 129/100
- 109/225
- 34/700
- 110/700
- 346/350
Quick answers
from the figures on this pageReset cycle
When does myserver wipe?
To tell the rhythm of myserver, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 5 days 15 hours ago.
Lists and filters
How should you read the tags on myserver?
These are the tags myserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does myserver appear in Rust Metrics lists and filters?
Rust Metrics lists featuring myserver: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does myserver sit in the rankings?
Ranking for myserver: #14,285 on seven-day player hours, top 64% of all ranked servers.
What player count does myserver carry?
Reading for myserver: offline at this moment; last seen 3 days 2 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server details
Where does myserver sit?
Reading: location. myserver gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 94.51.112.205:28015.
What Rust version is myserver on?
Rust network protocol 2635 and build 168909 on Windows is the build myserver runs. Matching protocol is required to join. Let Steam update your game.
How reliable is myserver, and is it online now?
Reading: offline. myserver last answered 3 days 2 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Check: first contact. Rust Metrics logged it on 26 October 2026.
Rules and settings
How is myserver configured, and what rules are in force?
Check: gather rate. The name myserver does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on myserver?
The game generates a procedural map for myserver.
Connection
How do you connect to myserver?
Check: join. Open Rust, press F1, then enter client.connect 94.51.112.205:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.