Local Build
Offline 94.41.131.16:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/101
- 5/25
- 269/999
- 76/999
- 35/150
- 22/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does Local Build follow?
The rhythm of Local Build's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 28 days 18 hours ago.
Tag meanings
Which tags does Local Build carry, and what do they mean?
Tags published by Local Build, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Local Build appear in Rust Metrics lists and filters?
On Rust Metrics, Local Build sits in these lists: Build and creative servers and Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Local Build hold among Rust servers?
Player hours over seven days put Local Build at #14,109, in the top 60% of all ranked servers.
What player count does Local Build carry?
Reading for Local Build: offline at this moment; last seen 27 days 3 hours ago.
Server
Where does Local Build sit?
Reading: location. Local Build gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 94.41.131.16:28015.
What Rust version is Local Build on?
Reading: Local Build, Rust network protocol 2633 and build 165217, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Local Build, and is it online now?
Check: connection. Local Build is offline at this moment. Last contact was 27 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Map and rules
How is Local Build configured, and what rules are in force?
Check: gather rate. The name Local Build does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
Which map is live on Local Build?
Procedural map on Local Build, made by the game's generator.
Join
What do you do to join Local Build?
To join: start Rust, press F1 and type client.connect 94.41.131.16:28015. Or press Launch Rust here and Steam opens the game and connects you.