Sellbase localtest
Offline 94.31.95.84:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/500
- 127/100
- 49/225
- 19/700
- 6/200
- 7/1000
Quick answers
from the figures on this pageWipe schedule
When does Sellbase localtest wipe?
To tell the rhythm of Sellbase localtest, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 50 days 3 hours ago.
Tag meanings
Which tags does Sellbase localtest carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Game build reading: 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Sellbase localtest. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Sellbase localtest appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Sellbase localtest: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Sellbase localtest sit in the rankings?
Ranking for Sellbase localtest: #15,505 on seven-day player hours, top 67% of all ranked servers.
How full does Sellbase localtest get?
Sellbase localtest is not responding; status offline, last seen 36 days ago.
Operator and location
Where does Sellbase localtest sit?
Reading: location. Sellbase localtest gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 94.31.95.84:28015.
What Rust version is Sellbase localtest on?
Rust network protocol 2633 and build 163207 on Linux is the build Sellbase localtest runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Sellbase localtest, and is it online?
Sellbase localtest reports offline. The last reading came 36 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 21 September 2026.
Settings and map
How is Sellbase localtest configured, and what rules are in force?
Check: gather rate. The name Sellbase localtest does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Sellbase localtest?
Check: map. Procedural, generated by the game, on Sellbase localtest.
How to join
How do you connect to Sellbase localtest?
Press F1 in Rust and enter client.connect 94.31.95.84:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.