nameserver
Offline 94.249.203.167:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 18:29 UTC40d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 59/500
- 135/100
- 96/225
- 31/700
- 3/200
- 10/1000
Quick answers
from the figures on this pageWipe schedule
When does nameserver wipe?
To tell the rhythm of nameserver, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 40 days 12 hours ago.
Lists and filters
How should you read the tags on nameserver?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does nameserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry nameserver: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does nameserver sit in the rankings?
Player hours over seven days put nameserver at #13,233, in the top 58% of all ranked servers.
What player count does nameserver carry?
nameserver is not responding; status offline, last seen 37 days 11 hours ago.
Server details
Which location does nameserver run from?
No region comes from nameserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 94.249.203.167:28015.
What Rust version is nameserver on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by nameserver. To get in, your game needs the same protocol; Steam applies the update.
Is nameserver up, and how often does it stay up?
nameserver reports offline. The last reading came 37 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is nameserver configured, and what rules are in force?
Reading the name gives no gather rate for nameserver. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.
Which map is live on nameserver?
The game generates a procedural map for nameserver.
Join
What do you do to join nameserver?
Press F1 in Rust and enter client.connect 94.249.203.167:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.