Rust Devblog Server
Offline 94.249.198.156:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 71/500
- 129/100
- 119/225
- 43/700
- 129/700
- 349/350
Quick answers
from the figures on this pageWipe schedule
How often does Rust Devblog Server wipe, and when?
Its rhythm cannot be told from the wipes of Rust Devblog Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 31 days 20 hours ago.
Tags
How should you read the tags on Rust Devblog Server?
Tags published by Rust Devblog Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): This is RakNet, Rust's usual network layer; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here; hil2cpp (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Devblog Server appear in Rust Metrics lists and filters?
On Rust Metrics, Rust Devblog Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player count
Where does Rust Devblog Server sit in the rankings?
Ranking for Rust Devblog Server: #10,806 on seven-day player hours, top 48% of all ranked servers.
What is the population on Rust Devblog Server?
Status for Rust Devblog Server: offline. Last seen 5 days 10 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server details
Where does Rust Devblog Server sit?
No region comes from Rust Devblog Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 94.249.198.156:28015.
What Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is the build Rust Devblog Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Rust Devblog Server up, and how often does it stay up?
Rust Devblog Server reports offline. The last reading came 5 days 10 hours ago. Reading: 9% uptime over the last 7 full days. It was up 15 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.
Map and rules
How is Rust Devblog Server configured, and what rules are in force?
Check: gather rate. The name Rust Devblog Server does not state one. No group limit is published. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Rust Devblog Server?
The game generates a procedural map for Rust Devblog Server.
Connection
How can you get onto Rust Devblog Server?
To join: start Rust, press F1 and type client.connect 94.249.198.156:28015. Or press Launch Rust here and Steam opens the game and connects you.