RUST METRICSFlight deck · live data
Data live Servers11,837 Players92,814 Populated3,817 Fresh wipes 3 h496 Scan5 min
‹ All servers94.249.198.156:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Devblog Server

Offline 94.249.198.156:28015 checked 5d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#10,806top 48%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Rust Devblog Server wipe, and when?

Its rhythm cannot be told from the wipes of Rust Devblog Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 31 days 20 hours ago.

Tags

How should you read the tags on Rust Devblog Server?

Tags published by Rust Devblog Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): This is RakNet, Rust's usual network layer; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here; hil2cpp (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Rust Devblog Server appear in Rust Metrics lists and filters?

On Rust Metrics, Rust Devblog Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player count

Where does Rust Devblog Server sit in the rankings?

Ranking for Rust Devblog Server: #10,806 on seven-day player hours, top 48% of all ranked servers.

What is the population on Rust Devblog Server?

Status for Rust Devblog Server: offline. Last seen 5 days 10 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server details

Where does Rust Devblog Server sit?

No region comes from Rust Devblog Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 94.249.198.156:28015.

What Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is the build Rust Devblog Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Rust Devblog Server up, and how often does it stay up?

Rust Devblog Server reports offline. The last reading came 5 days 10 hours ago. Reading: 9% uptime over the last 7 full days. It was up 15 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.

Map and rules

How is Rust Devblog Server configured, and what rules are in force?

Check: gather rate. The name Rust Devblog Server does not state one. No group limit is published. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC off, Valve's system.

Which map is live on Rust Devblog Server?

The game generates a procedural map for Rust Devblog Server.

Connection

How can you get onto Rust Devblog Server?

To join: start Rust, press F1 and type client.connect 94.249.198.156:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
v2362
Protocol Match the game version: protocol 2362 is required.
ptrak
Networking This is RakNet, Rust's usual network layer.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.