Rust Devblog 299 [No-Steam / Oxide]
Offline 94.249.148.16:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 189/500
- 134/100
- 72/225
- 77/700
- 39/200
- 253/700
Quick answers
from the figures on this pageWipe schedule
How often does Rust Devblog 299 [No-Steam / Oxide] wipe, and when?
Its rhythm cannot be told from the wipes of Rust Devblog 299 [No-Steam / Oxide] on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 3 hours ago.
Lists and filters
How should you read the tags on Rust Devblog 299 [No-Steam / Oxide]?
These are the tags Rust Devblog 299 [No-Steam / Oxide] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2594 (Protocol): Your game must run protocol 2594 to get in; cs128111 (Build): Build 128111; ptrak (Networking): Network layer: RakNet, the standard for the game; $reu2 (Region code): Region code reading: eu2; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Devblog 299 [No-Steam / Oxide]?
On Rust Metrics, Rust Devblog 299 [No-Steam / Oxide] sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does Rust Devblog 299 [No-Steam / Oxide] sit in the rankings?
Ranking for Rust Devblog 299 [No-Steam / Oxide]: #14,950 on seven-day player hours, top 67% of all ranked servers.
How full does Rust Devblog 299 [No-Steam / Oxide] get?
Rust Devblog 299 [No-Steam / Oxide] is not responding; status offline, last seen 2 days 14 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does Rust Devblog 299 [No-Steam / Oxide] sit?
No region comes from Rust Devblog 299 [No-Steam / Oxide], and its region code is eu2. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 94.249.148.16:28015.
What Rust version is Rust Devblog 299 [No-Steam / Oxide] on?
Reading: Rust Devblog 299 [No-Steam / Oxide], Rust network protocol 2594 and build 128111, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Rust Devblog 299 [No-Steam / Oxide], and is it online now?
Rust Devblog 299 [No-Steam / Oxide] reports offline. The last reading came 2 days 14 hours ago. Reading: 2% uptime over the last 2 full days. It was up 1 of 48 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Rust Devblog 299 [No-Steam / Oxide]?
Check: gather rate. The name Rust Devblog 299 [No-Steam / Oxide] does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.
What map is Rust Devblog 299 [No-Steam / Oxide] on?
Procedural map on Rust Devblog 299 [No-Steam / Oxide], made by the game's generator.
Join
What do you do to join Rust Devblog 299 [No-Steam / Oxide]?
Check: join. Open Rust, press F1, then enter client.connect 94.249.148.16:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.