Local Test Server
Offline 94.238.178.155:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Local Test Server follow?
The rhythm of Local Test Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 44 days 4 hours ago the current world was made.
Tag meanings
Which tags does Local Test Server carry, and what do they mean?
These are the tags Local Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Local Test Server?
On Rust Metrics, Local Test Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Local Test Server hold among Rust servers?
Player hours over seven days put Local Test Server at #15,076, in the top – of all ranked servers.
What player count does Local Test Server carry?
Reading for Local Test Server: offline at this moment; last seen 43 days 2 hours ago.
Operator and location
Which location does Local Test Server run from?
No region tag on Local Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 94.238.178.155:28015.
What Rust version is Local Test Server on?
Reading: Local Test Server, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local Test Server, and is it online?
Local Test Server reports offline. The last reading came 43 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 September 2026.
Settings and map
What rules does Local Test Server enforce, and what are its settings?
Reading the name gives no gather rate for Local Test Server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Local Test Server?
Procedural map on Local Test Server, made by the game's generator.
Connection
What do you do to join Local Test Server?
To join: start Rust, press F1 and type client.connect 94.238.178.155:28015. Or press Launch Rust here and Steam opens the game and connects you.