TEST
Offline 94.232.204.213:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
40% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 15:53 UTC43d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 56/500
- 124/100
- 105/225
- 19/700
- 77/700
- 65/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TEST?
At their busiest, its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
How often does TEST wipe, and when?
Its rhythm cannot be told from the wipes of TEST on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days 15 hours ago.
Lists and filters
How should you read the tags on TEST?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from TEST. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TEST appear in Rust Metrics lists and filters?
On Rust Metrics, TEST sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does TEST hold among Rust servers?
Player hours over seven days put TEST at #12,625, in the top – of all ranked servers.
How full does TEST get?
TEST is not responding; status offline, last seen 43 days 14 hours ago.
Server
Where does TEST sit?
No region comes from TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 94.232.204.213:28015.
What Rust version is TEST on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by TEST. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on TEST, and is it online?
Reading: offline. TEST last answered 43 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Settings and map
What rules does TEST enforce, and what are its settings?
No gather rate appears in the name: TEST. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is TEST on?
The game generates a procedural map for TEST.
Join
What do you do to join TEST?
To join: start Rust, press F1 and type client.connect 94.232.204.213:28015. Or press Launch Rust here and Steam opens the game and connects you.