Rust Devblog Server
Offline 94.229.27.161:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 123/100
- 46/225
- 54/700
- 7/200
- 8/1000
Quick answers
from the figures on this pageReset cycle
When does Rust Devblog Server wipe?
Its rhythm cannot be told from the wipes of Rust Devblog Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 30 days 22 hours ago the current world was made.
Lists and filters
Which tags does Rust Devblog Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; hil2cpp (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from Rust Devblog Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Devblog Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust Devblog Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y.
Occupancy
What position does Rust Devblog Server hold among Rust servers?
Ranking for Rust Devblog Server: #14,089 on seven-day player hours, top 65% of all ranked servers.
What is the population on Rust Devblog Server?
Reading for Rust Devblog Server: offline at this moment; last seen 12 days 18 hours ago.
Server
Which location does Rust Devblog Server run from?
Reading: location. Rust Devblog Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 94.229.27.161:28015.
What Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is the build Rust Devblog Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Rust Devblog Server, and is it online?
Reading: offline. Rust Devblog Server last answered 12 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Rust Devblog Server enforce, and what are its settings?
No gather rate appears in the name: Rust Devblog Server. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Rust Devblog Server?
Check: map. Procedural, generated by the game, on Rust Devblog Server.
Join
How do you connect to Rust Devblog Server?
To join: start Rust, press F1 and type client.connect 94.229.27.161:28015. Or press Launch Rust here and Steam opens the game and connects you.