RUST METRICSFlight deck · live data
Data live Servers11,697 Players44,561 Populated3,120 Fresh wipes 3 h101 Scan5 min
‹ All servers94.229.26.182:28015
Offline Full Queue Fresh wipe Wipe due No query

RustDev

Offline 94.229.26.182:28015 checked 18d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,869top 72%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does RustDev wipe, and when?

Its rhythm cannot be told from the wipes of RustDev on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 31 days ago.

Lists and filters

How should you read the tags on RustDev?

These are the tags RustDev publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): Network layer: RakNet, the standard for the game; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RustDev?

These Rust Metrics lists carry RustDev: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y.

Occupancy

What position does RustDev hold among Rust servers?

Ranking for RustDev: #15,869 on seven-day player hours, top 72% of all ranked servers.

What is the population on RustDev?

Reading for RustDev: offline at this moment; last seen 18 days 6 hours ago.

Operator and location

What location is RustDev hosted in?

No region tag on RustDev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 94.229.26.182:28015.

What Rust version is RustDev on?

Reading: RustDev, Rust network protocol 2362, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is RustDev up, and how often does it stay up?

Reading: offline. RustDev last answered 18 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.

Settings and map

What rules does RustDev enforce, and what are its settings?

Check: gather rate. The name RustDev does not state one. The group limit is not published. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is off. That is Valve's anti-cheat.

What map is RustDev on?

The game generates a procedural map for RustDev.

Connection

What do you do to join RustDev?

Check: join. Open Rust, press F1, then enter client.connect 94.229.26.182:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
v2362
Protocol Match the game version: protocol 2362 is required.
ptrak
Networking Network layer: RakNet, the standard for the game.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.