RUST METRICSFlight deck · live data
Data live Servers11,668 Players34,317 Populated2,844 Fresh wipes 3 h86 Scan5 min
‹ All servers94.229.24.69:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Devblog Server

Offline 94.229.24.69:28015 checked 16d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,602top 71%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Rust Devblog Server wipe?

To tell the rhythm of Rust Devblog Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 31 days 3 hours ago.

Lists and filters

How should you read the tags on Rust Devblog Server?

These are the tags Rust Devblog Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; v2362 (Protocol): Protocol 2362: join only on the same game version; ptrak (Networking): This is RakNet, Rust's usual network layer; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; hil2cpp (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rust Devblog Server?

Rust Metrics lists featuring Rust Devblog Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y.

Population

Where does Rust Devblog Server sit in the rankings?

Ranking for Rust Devblog Server: #15,602 on seven-day player hours, top 71% of all ranked servers.

What is the population on Rust Devblog Server?

Reading for Rust Devblog Server: offline at this moment; last seen 16 days 23 hours ago.

Operator and location

Where does Rust Devblog Server sit?

Reading: location. Rust Devblog Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 94.229.24.69:28015.

What Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is the build Rust Devblog Server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Rust Devblog Server, and is it online?

Rust Devblog Server reports offline. The last reading came 16 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 12 October 2026.

Settings and map

What settings and rules apply on Rust Devblog Server?

No gather rate appears in the name: Rust Devblog Server. No group limit is published. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on Rust Devblog Server?

Procedural map on Rust Devblog Server, made by the game's generator.

Join

How can you get onto Rust Devblog Server?

To join: start Rust, press F1 and type client.connect 94.229.24.69:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
v2362
Protocol Protocol 2362: join only on the same game version.
ptrak
Networking This is RakNet, Rust's usual network layer.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Other

hil2cpp
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.