Rust Devblog Server
Offline 94.229.24.64:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 216/500
- 135/100
- 183/225
- 122/700
- 24/200
- 49/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rust Devblog Server follow?
Its rhythm cannot be told from the wipes of Rust Devblog Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 35 days 22 hours ago.
Lists and filters
Which tags does Rust Devblog Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Protocol 2362: join only on the same game version; ptrak (Networking): Network layer: RakNet, the standard for the game; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from Rust Devblog Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Devblog Server?
Rust Metrics lists featuring Rust Devblog Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y.
Occupancy
Where does Rust Devblog Server sit in the rankings?
Player hours over seven days put Rust Devblog Server at #15,621, in the top 71% of all ranked servers.
How full does Rust Devblog Server get?
Status for Rust Devblog Server: offline. Last seen 34 days 10 hours ago.
Operator and location
Where does Rust Devblog Server sit?
Reading: location. Rust Devblog Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 94.229.24.64:28015.
What Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is the build Rust Devblog Server runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Rust Devblog Server, and is it online now?
Reading: offline. Rust Devblog Server last answered 34 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Rust Devblog Server?
Check: gather rate. The name Rust Devblog Server does not state one. The group limit is not published. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Rust Devblog Server on?
Check: map. Procedural, generated by the game, on Rust Devblog Server.
How to join
How do you connect to Rust Devblog Server?
To join: start Rust, press F1 and type client.connect 94.229.24.64:28015. Or press Launch Rust here and Steam opens the game and connects you.