Rust Devblog Server
Offline 94.229.24.253:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 104/500
- 122/100
- 153/225
- 45/700
- 4/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
How often does Rust Devblog Server wipe, and when?
The rhythm of Rust Devblog Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 36 days 13 hours ago.
Tag meanings
How should you read the tags on Rust Devblog Server?
Tags published by Rust Devblog Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Protocol 2362: join only on the same game version; ptrak (Networking): Network layer: RakNet, the standard for the game; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; hil2cpp (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Devblog Server?
Rust Metrics lists featuring Rust Devblog Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player count
Where does Rust Devblog Server sit in the rankings?
Player hours over seven days put Rust Devblog Server at #15,552, in the top 71% of all ranked servers.
What player count does Rust Devblog Server carry?
Status for Rust Devblog Server: offline. Last seen 35 days 11 hours ago.
Server
Which location does Rust Devblog Server run from?
No region comes from Rust Devblog Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 94.229.24.253:28015.
What Rust version is Rust Devblog Server on?
Version check: Rust network protocol 2362 on Windows, run by Rust Devblog Server. Check: protocol. To join, your game must match; Steam handles the update.
Is Rust Devblog Server up, and how often does it stay up?
Rust Devblog Server reports offline. The last reading came 35 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 23 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Rust Devblog Server enforce, and what are its settings?
No gather rate appears in the name: Rust Devblog Server. Check: group limit. None published. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is Rust Devblog Server on?
Procedural map on Rust Devblog Server, made by the game's generator.
Connection
What do you do to join Rust Devblog Server?
Check: join. Open Rust, press F1, then enter client.connect 94.229.24.253:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.