Prototype 17 Server
Offline 94.229.19.79:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 17:27 UTC37d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 120/100
- 34/225
- 26/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Prototype 17 Server?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Prototype 17 Server follow?
To tell the rhythm of Prototype 17 Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 37 days 8 hours ago.
Tags
Which tags does Prototype 17 Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here; hil2cpp (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from Prototype 17 Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Prototype 17 Server?
On Rust Metrics, Prototype 17 Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
What position does Prototype 17 Server hold among Rust servers?
Ranking for Prototype 17 Server: #15,481 on seven-day player hours, top 67% of all ranked servers.
How full does Prototype 17 Server get?
Prototype 17 Server is not responding; status offline, last seen 37 days 6 hours ago.
Server
Which location does Prototype 17 Server run from?
No region tag on Prototype 17 Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 94.229.19.79:28015.
What Rust version is Prototype 17 Server on?
Version check: Rust network protocol 2362 on Windows, run by Prototype 17 Server. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Prototype 17 Server, and is it online now?
Check: connection. Prototype 17 Server is offline at this moment. Last contact was 37 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 21 September 2026.
Map and rules
How is Prototype 17 Server configured, and what rules are in force?
Check: gather rate. The name Prototype 17 Server does not state one. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Prototype 17 Server?
Procedural map on Prototype 17 Server, made by the game's generator.
Connection
What do you do to join Prototype 17 Server?
Press F1 in Rust and enter client.connect 94.229.19.79:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.