RUST METRICSFlight deck · live data
Data live Servers11,668 Players34,317 Populated2,844 Fresh wipes 3 h86 Scan5 min
‹ All servers94.229.18.9:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Devblog Server

Offline 94.229.18.9:28015 checked 17d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,668top 71%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Rust Devblog Server wipe, and when?

The rhythm of Rust Devblog Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 4 hours ago.

Tag meanings

Which tags does Rust Devblog Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; v2362 (Protocol): Protocol 2362: join only on the same game version; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; hil2cpp (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from Rust Devblog Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust Devblog Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust Devblog Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player count

Where does Rust Devblog Server sit in the rankings?

Player hours over seven days put Rust Devblog Server at #15,668, in the top 71% of all ranked servers.

What player count does Rust Devblog Server carry?

Rust Devblog Server is not responding; status offline, last seen 17 days 4 hours ago.

Server details

What location is Rust Devblog Server hosted in?

Reading: location. Rust Devblog Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 94.229.18.9:28015.

What Rust version is Rust Devblog Server on?

Reading: Rust Devblog Server, Rust network protocol 2362, Windows. Matching protocol is required to join. Let Steam update your game.

Is Rust Devblog Server up, and how often does it stay up?

Rust Devblog Server reports offline. The last reading came 17 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.

Map and rules

How is Rust Devblog Server configured, and what rules are in force?

Reading the name gives no gather rate for Rust Devblog Server. No group limit is published. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is off.

What map is Rust Devblog Server on?

Check: map. Procedural, generated by the game, on Rust Devblog Server.

Join

What do you do to join Rust Devblog Server?

Check: join. Open Rust, press F1, then enter client.connect 94.229.18.9:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
v2362
Protocol Protocol 2362: join only on the same game version.
ptrak
Networking RakNet carries the traffic, as standard for Rust.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Other

hil2cpp
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.