Rust Devblog Server
Offline 94.229.18.9:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 26/500
- 134/100
- 38/225
- 12/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
How often does Rust Devblog Server wipe, and when?
The rhythm of Rust Devblog Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 4 hours ago.
Tag meanings
Which tags does Rust Devblog Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; v2362 (Protocol): Protocol 2362: join only on the same game version; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; hil2cpp (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from Rust Devblog Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust Devblog Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Devblog Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player count
Where does Rust Devblog Server sit in the rankings?
Player hours over seven days put Rust Devblog Server at #15,668, in the top 71% of all ranked servers.
What player count does Rust Devblog Server carry?
Rust Devblog Server is not responding; status offline, last seen 17 days 4 hours ago.
Server details
What location is Rust Devblog Server hosted in?
Reading: location. Rust Devblog Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 94.229.18.9:28015.
What Rust version is Rust Devblog Server on?
Reading: Rust Devblog Server, Rust network protocol 2362, Windows. Matching protocol is required to join. Let Steam update your game.
Is Rust Devblog Server up, and how often does it stay up?
Rust Devblog Server reports offline. The last reading came 17 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.
Map and rules
How is Rust Devblog Server configured, and what rules are in force?
Reading the name gives no gather rate for Rust Devblog Server. No group limit is published. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is off.
What map is Rust Devblog Server on?
Check: map. Procedural, generated by the game, on Rust Devblog Server.
Join
What do you do to join Rust Devblog Server?
Check: join. Open Rust, press F1, then enter client.connect 94.229.18.9:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.