Rust Devblog Server
Offline 94.229.18.22:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
When does Rust Devblog Server wipe?
Its rhythm cannot be told from the wipes of Rust Devblog Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 30 days 18 hours ago the current world was made.
Lists and filters
How should you read the tags on Rust Devblog Server?
These are the tags Rust Devblog Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Devblog Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Devblog Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player count
What position does Rust Devblog Server hold among Rust servers?
Ranking for Rust Devblog Server: #15,373 on seven-day player hours, top 69% of all ranked servers.
What is the population on Rust Devblog Server?
Rust Devblog Server is not responding; status offline, last seen 4 days 8 hours ago. A seven-day average of 0 players is the reading.
Server
What location is Rust Devblog Server hosted in?
No region tag on Rust Devblog Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 94.229.18.22:28015.
What Rust version is Rust Devblog Server on?
Version check: Rust network protocol 2362 on Windows, run by Rust Devblog Server. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Rust Devblog Server, and is it online now?
Rust Devblog Server reports offline. The last reading came 4 days 8 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. Check: first contact. Rust Metrics logged it on 24 October 2026.
Settings and map
What settings and rules apply on Rust Devblog Server?
Reading the name gives no gather rate for Rust Devblog Server. Check: group limit. None published. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is off. That is Valve's anti-cheat.
What map is Rust Devblog Server on?
The game generates a procedural map for Rust Devblog Server.
Join
How can you get onto Rust Devblog Server?
To join: start Rust, press F1 and type client.connect 94.229.18.22:28015. Or press Launch Rust here and Steam opens the game and connects you.