RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h69 Scan5 min
‹ All servers94.229.18.22:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Devblog Server

Offline 94.229.18.22:28015 checked 4d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,373top 69%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Rust Devblog Server wipe?

Its rhythm cannot be told from the wipes of Rust Devblog Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 30 days 18 hours ago the current world was made.

Lists and filters

How should you read the tags on Rust Devblog Server?

These are the tags Rust Devblog Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Rust Devblog Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust Devblog Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player count

What position does Rust Devblog Server hold among Rust servers?

Ranking for Rust Devblog Server: #15,373 on seven-day player hours, top 69% of all ranked servers.

What is the population on Rust Devblog Server?

Rust Devblog Server is not responding; status offline, last seen 4 days 8 hours ago. A seven-day average of 0 players is the reading.

Server

What location is Rust Devblog Server hosted in?

No region tag on Rust Devblog Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 94.229.18.22:28015.

What Rust version is Rust Devblog Server on?

Version check: Rust network protocol 2362 on Windows, run by Rust Devblog Server. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Rust Devblog Server, and is it online now?

Rust Devblog Server reports offline. The last reading came 4 days 8 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. Check: first contact. Rust Metrics logged it on 24 October 2026.

Settings and map

What settings and rules apply on Rust Devblog Server?

Reading the name gives no gather rate for Rust Devblog Server. Check: group limit. None published. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is off. That is Valve's anti-cheat.

What map is Rust Devblog Server on?

The game generates a procedural map for Rust Devblog Server.

Join

How can you get onto Rust Devblog Server?

To join: start Rust, press F1 and type client.connect 94.229.18.22:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
v2362
Protocol Match the game version: protocol 2362 is required.
ptrak
Networking RakNet carries the traffic, as standard for Rust.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.