Rust Devblog Server
Offline 94.229.18.211:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Rust Devblog Server follow?
Its rhythm cannot be told from the wipes of Rust Devblog Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 36 days ago.
Tag meanings
How should you read the tags on Rust Devblog Server?
These are the tags Rust Devblog Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; v2362 (Protocol): Your game must run protocol 2362 to get in; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; hil2cpp (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Devblog Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Devblog Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player count
What position does Rust Devblog Server hold among Rust servers?
Ranking for Rust Devblog Server: #16,968 on seven-day player hours, top 71% of all ranked servers.
What is the population on Rust Devblog Server?
Rust Devblog Server is not responding; status offline, last seen 31 days 1 hours ago.
Operator and location
Which location does Rust Devblog Server run from?
Reading: location. Rust Devblog Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 94.229.18.211:28015.
What Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is the build Rust Devblog Server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Rust Devblog Server, and is it online?
Rust Devblog Server reports offline. The last reading came 31 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Rules and settings
How is Rust Devblog Server configured, and what rules are in force?
No gather rate appears in the name: Rust Devblog Server. Check: group limit. None published. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is off.
What map is Rust Devblog Server on?
Procedural map on Rust Devblog Server, made by the game's generator.
Connection
How can you get onto Rust Devblog Server?
Check: join. Open Rust, press F1, then enter client.connect 94.229.18.211:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.