RUST METRICSFlight deck · live data
Data live Servers11,829 Players74,965 Populated3,733 Fresh wipes 3 h252 Scan5 min
‹ All servers94.229.18.11:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Devblog Server

Offline 94.229.18.11:28015 checked 19d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,828top 72%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Rust Devblog Server wipe, and when?

The rhythm of Rust Devblog Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 31 days 13 hours ago the current world was made.

Tags

How should you read the tags on Rust Devblog Server?

Tags published by Rust Devblog Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): This is RakNet, Rust's usual network layer; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; hil2cpp (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust Devblog Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust Devblog Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Occupancy

What position does Rust Devblog Server hold among Rust servers?

Player hours over seven days put Rust Devblog Server at #15,828, in the top 72% of all ranked servers.

What is the population on Rust Devblog Server?

Status for Rust Devblog Server: offline. Last seen 19 days 3 hours ago.

Server

Which location does Rust Devblog Server run from?

No region tag on Rust Devblog Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 94.229.18.11:28015.

What Rust version is Rust Devblog Server on?

Reading: Rust Devblog Server, Rust network protocol 2362, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Rust Devblog Server, and is it online?

Rust Devblog Server reports offline. The last reading came 19 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.

Settings and map

How is Rust Devblog Server configured, and what rules are in force?

No gather rate appears in the name: Rust Devblog Server. The group limit is not published. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is off. That is Valve's anti-cheat.

Which map is live on Rust Devblog Server?

Procedural map on Rust Devblog Server, made by the game's generator.

Join

How can you get onto Rust Devblog Server?

Press F1 in Rust and enter client.connect 94.229.18.11:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
v2362
Protocol Match the game version: protocol 2362 is required.
ptrak
Networking This is RakNet, Rust's usual network layer.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.