Rust Devblog Server
Offline 94.229.18.11:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 192/500
- 121/100
- 0/225
- 80/700
- 36/200
- 277/700
Quick answers
from the figures on this pageReset cycle
How often does Rust Devblog Server wipe, and when?
The rhythm of Rust Devblog Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 31 days 13 hours ago the current world was made.
Tags
How should you read the tags on Rust Devblog Server?
Tags published by Rust Devblog Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): This is RakNet, Rust's usual network layer; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; hil2cpp (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust Devblog Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Devblog Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Occupancy
What position does Rust Devblog Server hold among Rust servers?
Player hours over seven days put Rust Devblog Server at #15,828, in the top 72% of all ranked servers.
What is the population on Rust Devblog Server?
Status for Rust Devblog Server: offline. Last seen 19 days 3 hours ago.
Server
Which location does Rust Devblog Server run from?
No region tag on Rust Devblog Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 94.229.18.11:28015.
What Rust version is Rust Devblog Server on?
Reading: Rust Devblog Server, Rust network protocol 2362, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Rust Devblog Server, and is it online?
Rust Devblog Server reports offline. The last reading came 19 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Settings and map
How is Rust Devblog Server configured, and what rules are in force?
No gather rate appears in the name: Rust Devblog Server. The group limit is not published. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is off. That is Valve's anti-cheat.
Which map is live on Rust Devblog Server?
Procedural map on Rust Devblog Server, made by the game's generator.
Join
How can you get onto Rust Devblog Server?
Press F1 in Rust and enter client.connect 94.229.18.11:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.