Rust Devblog Server
Offline 94.229.17.158:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 140/500
- 135/100
- 188/225
- 81/700
- 8/200
- 16/1000
Quick answers
from the figures on this pageWipe schedule
How often does Rust Devblog Server wipe, and when?
The rhythm of Rust Devblog Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 31 days 9 hours ago.
Tags
Which tags does Rust Devblog Server carry, and what do they mean?
These are the tags Rust Devblog Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; v2362 (Protocol): Your game must run protocol 2362 to get in; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; hil2cpp (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Devblog Server?
Rust Metrics lists featuring Rust Devblog Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Occupancy
Where does Rust Devblog Server sit in the rankings?
Ranking for Rust Devblog Server: #15,323 on seven-day player hours, top 69% of all ranked servers.
What player count does Rust Devblog Server carry?
Rust Devblog Server is not responding; status offline, last seen 7 days 13 hours ago.
Server details
Where does Rust Devblog Server sit?
No region tag on Rust Devblog Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 94.229.17.158:28015.
What Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is the build Rust Devblog Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Rust Devblog Server, and is it online?
Reading: offline. Rust Devblog Server last answered 7 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 21 October 2026.
Rules and settings
What settings and rules apply on Rust Devblog Server?
Check: gather rate. The name Rust Devblog Server does not state one. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is off. That is Valve's anti-cheat.
What map is Rust Devblog Server on?
The game generates a procedural map for Rust Devblog Server.
Connection
What do you do to join Rust Devblog Server?
Check: join. Open Rust, press F1, then enter client.connect 94.229.17.158:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.