RUST METRICSFlight deck · live data
Data live Servers11,709 Players55,398 Populated3,239 Fresh wipes 3 h162 Scan5 min
‹ All servers94.229.17.158:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Devblog Server

Offline 94.229.17.158:28015 checked 7d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,323top 69%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Rust Devblog Server wipe, and when?

The rhythm of Rust Devblog Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 31 days 9 hours ago.

Tags

Which tags does Rust Devblog Server carry, and what do they mean?

These are the tags Rust Devblog Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; v2362 (Protocol): Your game must run protocol 2362 to get in; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; hil2cpp (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rust Devblog Server?

Rust Metrics lists featuring Rust Devblog Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Occupancy

Where does Rust Devblog Server sit in the rankings?

Ranking for Rust Devblog Server: #15,323 on seven-day player hours, top 69% of all ranked servers.

What player count does Rust Devblog Server carry?

Rust Devblog Server is not responding; status offline, last seen 7 days 13 hours ago.

Server details

Where does Rust Devblog Server sit?

No region tag on Rust Devblog Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 94.229.17.158:28015.

What Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is the build Rust Devblog Server runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Rust Devblog Server, and is it online?

Reading: offline. Rust Devblog Server last answered 7 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 21 October 2026.

Rules and settings

What settings and rules apply on Rust Devblog Server?

Check: gather rate. The name Rust Devblog Server does not state one. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is off. That is Valve's anti-cheat.

What map is Rust Devblog Server on?

The game generates a procedural map for Rust Devblog Server.

Connection

What do you do to join Rust Devblog Server?

Check: join. Open Rust, press F1, then enter client.connect 94.229.17.158:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
v2362
Protocol Your game must run protocol 2362 to get in.
ptrak
Networking RakNet carries the traffic, as standard for Rust.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Other

hil2cpp
Custom tag This tag is non-standard, added by the owner or a plugin.
stok
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.