Prototype 17 Server
Offline 94.229.17.151:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 185/500
- 133/100
- 173/225
- 148/700
- 18/200
- 52/1000
Quick answers
from the figures on this pageReset cycle
How often does Prototype 17 Server wipe, and when?
To tell the rhythm of Prototype 17 Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 36 days 4 hours ago.
Tags
Which tags does Prototype 17 Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; v2362 (Protocol): Match the game version: protocol 2362 is required; ptrak (Networking): This is RakNet, Rust's usual network layer; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; hil2cpp (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from Prototype 17 Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Prototype 17 Server?
Rust Metrics lists featuring Prototype 17 Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
What position does Prototype 17 Server hold among Rust servers?
Player hours over seven days put Prototype 17 Server at #15,498, in the top 67% of all ranked servers.
How full does Prototype 17 Server get?
Status for Prototype 17 Server: offline. Last seen 36 days 4 hours ago.
Server details
Which location does Prototype 17 Server run from?
Reading: location. Prototype 17 Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 94.229.17.151:28015.
What Rust version is Prototype 17 Server on?
Reading: Prototype 17 Server, Rust network protocol 2362, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Prototype 17 Server, and is it online?
Reading: offline. Prototype 17 Server last answered 36 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 22 September 2026.
Rules and settings
How is Prototype 17 Server configured, and what rules are in force?
Reading the name gives no gather rate for Prototype 17 Server. Check: group limit. None published. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on Prototype 17 Server?
The game generates a procedural map for Prototype 17 Server.
How to join
What do you do to join Prototype 17 Server?
To join: start Rust, press F1 and type client.connect 94.229.17.151:28015. Or press Launch Rust here and Steam opens the game and connects you.