Rust Devblog Server
Offline 94.229.16.35:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:14 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 169/500
- 121/100
- 152/225
- 134/700
- 14/200
- 47/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Rust Devblog Server?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Rust Devblog Server follow?
Its rhythm cannot be told from the wipes of Rust Devblog Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 15 days 15 hours ago.
Tag meanings
Which tags does Rust Devblog Server carry, and what do they mean?
Tags published by Rust Devblog Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; v2362 (Protocol): Protocol 2362: join only on the same game version; ptrak (Networking): Network layer: RakNet, the standard for the game; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; hil2cpp (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Devblog Server?
Rust Metrics lists featuring Rust Devblog Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player count
Where does Rust Devblog Server sit in the rankings?
Player hours over seven days put Rust Devblog Server at #15,443, in the top 71% of all ranked servers.
What is the population on Rust Devblog Server?
Rust Devblog Server is not responding; status offline, last seen 15 days 15 hours ago.
Server
Which location does Rust Devblog Server run from?
Reading: location. Rust Devblog Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 94.229.16.35:28015.
What Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is the build Rust Devblog Server runs. Matching protocol is required to join. Let Steam update your game.
Is Rust Devblog Server up, and how often does it stay up?
Check: connection. Rust Devblog Server is offline at this moment. Last contact was 15 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 12 October 2026.
Rules and settings
What settings and rules apply on Rust Devblog Server?
Reading the name gives no gather rate for Rust Devblog Server. Check: group limit. None published. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is off. That is Valve's anti-cheat.
Which map is live on Rust Devblog Server?
Check: map. Procedural, generated by the game, on Rust Devblog Server.
Connection
How do you connect to Rust Devblog Server?
To join: start Rust, press F1 and type client.connect 94.229.16.35:28015. Or press Launch Rust here and Steam opens the game and connects you.