Combat isolated acceptance
Offline 94.228.213.206:28115 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 130/100
- 63/225
- 20/700
- 60/700
- 256/310
Quick answers
from the figures on this pageWipe timing
How often does Combat isolated acceptance wipe, and when?
The rhythm of Combat isolated acceptance's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 8 hours ago.
Tags
How should you read the tags on Combat isolated acceptance?
These are the tags Combat isolated acceptance publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Your game must run protocol 2632 to get in; cs161125 (Build): Build 161125; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Combat isolated acceptance appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Combat isolated acceptance: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Combat isolated acceptance hold among Rust servers?
Player hours over seven days put Combat isolated acceptance at #15,290, in the top 69% of all ranked servers.
How full does Combat isolated acceptance get?
Reading for Combat isolated acceptance: offline at this moment; last seen 3 days 5 hours ago. Seven-day reading: 0 players on average.
Operator and location
Where does Combat isolated acceptance sit?
No region comes from Combat isolated acceptance. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 94.228.213.206:28115.
What Rust version is Combat isolated acceptance on?
Rust network protocol 2632 and build 161125 on Windows is the build Combat isolated acceptance runs. To get in, your game needs the same protocol; Steam applies the update.
Is Combat isolated acceptance up, and how often does it stay up?
Check: connection. Combat isolated acceptance is offline at this moment. Last contact was 3 days 5 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. Check: first contact. Rust Metrics logged it on 26 October 2026.
Map and rules
How is Combat isolated acceptance configured, and what rules are in force?
Reading the name gives no gather rate for Combat isolated acceptance. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Combat isolated acceptance on?
The game generates a procedural map for Combat isolated acceptance.
Connection
What do you do to join Combat isolated acceptance?
Press F1 in Rust and enter client.connect 94.228.213.206:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.