Test
Offline 94.228.171.183:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, and #460 of the trio servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
- WPT 2Thu 12 Nov, 12:38 UTC13d 22h
- WPT 3Thu 19 Nov, 12:38 UTC20d 22h
- WPT 4Thu 26 Nov, 12:38 UTC27d 22h
- WPT 5Thu 3 Dec, 19:00 UTC35d 5hFW
- WPT 6Thu 10 Dec, 12:38 UTC41d 22h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 12:38 UTC7d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 68/200
- 1/100
- 32/200
- 22/100
- 2/420
- 9/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Test?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Test follow?
The prediction follows its tag, because too few of Test's wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 7 days 1 hours ago. The tags state a wipe schedule of one wipe a week.
Tag meanings
Which tags does Test carry, and what do they mean?
Tags published by Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): It wipes each week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test appear in Rust Metrics lists and filters?
On Rust Metrics, Test sits in these lists: Modded Rust servers, checked live and Trio servers, group limit 3. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Occupancy
What position does Test hold among Rust servers?
Player hours over seven days put Test at #10,556, in the top 47% of all ranked servers. The trio group places it at #460.
What player count does Test carry?
Test is not responding; status offline, last seen 4 days 2 hours ago. Check: players over seven days. Average 1, peak 1.
Operator and location
Which location does Test run from?
No region tag on Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 94.228.171.183:28015.
What Rust version is Test on?
Reading: Test, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
Is Test up, and how often does it stay up?
Check: connection. Test is offline at this moment. Last contact was 4 days 2 hours ago. Uptime for the last 7 full days: 4 of 168 hours, or 2%. Check: first contact. Rust Metrics logged it on 14 October 2026.
Settings and map
What settings and rules apply on Test?
Reading the name gives no gather rate for Test. Groups stop at 3 players. The label given is trio. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
What map is Test on?
Procedural map on Test, made by the game's generator.
Join
How can you get onto Test?
To join: start Rust, press F1 and type client.connect 94.228.171.183:28015. Or press Launch Rust here and Steam opens the game and connects you.