Carbon Dev [PowerfulAdmin]
Offline 94.183.209.63:28505 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/500
- 135/100
- 59/225
- 19/700
- 3/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
How often does Carbon Dev [PowerfulAdmin] wipe, and when?
Its rhythm cannot be told from the wipes of Carbon Dev [PowerfulAdmin] on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 62 days 15 hours ago the current world was made.
Lists and filters
How should you read the tags on Carbon Dev [PowerfulAdmin]?
These are the tags Carbon Dev [PowerfulAdmin] publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Carbon Dev [PowerfulAdmin] appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Carbon Dev [PowerfulAdmin]: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Carbon Dev [PowerfulAdmin] sit in the rankings?
Player hours over seven days put Carbon Dev [PowerfulAdmin] at #13,361, in the top – of all ranked servers.
What player count does Carbon Dev [PowerfulAdmin] carry?
Carbon Dev [PowerfulAdmin] is not responding; status offline, last seen 42 days 10 hours ago.
Operator and location
Where does Carbon Dev [PowerfulAdmin] sit?
Reading: location. Carbon Dev [PowerfulAdmin] gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 94.183.209.63:28505.
What Rust version is Carbon Dev [PowerfulAdmin] on?
Rust network protocol 2633 and build 163794 on Windows is the build Carbon Dev [PowerfulAdmin] runs. To get in, your game needs the same protocol; Steam applies the update.
Is Carbon Dev [PowerfulAdmin] up, and how often does it stay up?
Carbon Dev [PowerfulAdmin] reports offline. The last reading came 42 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Settings and map
How is Carbon Dev [PowerfulAdmin] configured, and what rules are in force?
Reading the name gives no gather rate for Carbon Dev [PowerfulAdmin]. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is off. That is Valve's anti-cheat.
Which map is live on Carbon Dev [PowerfulAdmin]?
The game generates a procedural map for Carbon Dev [PowerfulAdmin].
Join
How do you connect to Carbon Dev [PowerfulAdmin]?
To join: start Rust, press F1 and type client.connect 94.183.209.63:28505. Or press Launch Rust here and Steam opens the game and connects you.