RUST METRICSFlight deck · live data
Data live Servers11,622 Players31,880 Populated2,774 Fresh wipes 3 h73 Scan5 min
‹ All servers94.183.209.63:28505
Offline Full Queue Fresh wipe Wipe due No query

Carbon Dev [PowerfulAdmin]

Offline 94.183.209.63:28505 checked 42d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,361no region published
Last wipe62d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Carbon Dev [PowerfulAdmin] wipe, and when?

Its rhythm cannot be told from the wipes of Carbon Dev [PowerfulAdmin] on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 62 days 15 hours ago the current world was made.

Lists and filters

How should you read the tags on Carbon Dev [PowerfulAdmin]?

These are the tags Carbon Dev [PowerfulAdmin] publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Carbon Dev [PowerfulAdmin] appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Carbon Dev [PowerfulAdmin]: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does Carbon Dev [PowerfulAdmin] sit in the rankings?

Player hours over seven days put Carbon Dev [PowerfulAdmin] at #13,361, in the top – of all ranked servers.

What player count does Carbon Dev [PowerfulAdmin] carry?

Carbon Dev [PowerfulAdmin] is not responding; status offline, last seen 42 days 10 hours ago.

Operator and location

Where does Carbon Dev [PowerfulAdmin] sit?

Reading: location. Carbon Dev [PowerfulAdmin] gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 94.183.209.63:28505.

What Rust version is Carbon Dev [PowerfulAdmin] on?

Rust network protocol 2633 and build 163794 on Windows is the build Carbon Dev [PowerfulAdmin] runs. To get in, your game needs the same protocol; Steam applies the update.

Is Carbon Dev [PowerfulAdmin] up, and how often does it stay up?

Carbon Dev [PowerfulAdmin] reports offline. The last reading came 42 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.

Settings and map

How is Carbon Dev [PowerfulAdmin] configured, and what rules are in force?

Reading the name gives no gather rate for Carbon Dev [PowerfulAdmin]. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is off. That is Valve's anti-cheat.

Which map is live on Carbon Dev [PowerfulAdmin]?

The game generates a procedural map for Carbon Dev [PowerfulAdmin].

Join

How do you connect to Carbon Dev [PowerfulAdmin]?

To join: start Rust, press F1 and type client.connect 94.183.209.63:28505. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Game build reading: 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.