My Staging Test Server
Offline 94.181.74.127:28015 checked 1h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 185/500
- 122/100
- 162/225
- 134/700
- 13/200
- 48/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does My Staging Test Server follow?
The rhythm of My Staging Test Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 12 days 22 hours ago the current world was made.
Lists and filters
Which tags does My Staging Test Server carry, and what do they mean?
Tags published by My Staging Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs169472 (Build): Build 169472; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show My Staging Test Server?
These Rust Metrics lists carry My Staging Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does My Staging Test Server hold among Rust servers?
Player hours over seven days put My Staging Test Server at #9,795, in the top 44% of all ranked servers.
How full does My Staging Test Server get?
Reading for My Staging Test Server: offline at this moment; last seen 1 hours ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 09:00 UTC, 1 players on average.
Server details
What location is My Staging Test Server hosted in?
No region tag on My Staging Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 94.181.74.127:28015.
What Rust version is My Staging Test Server on?
Rust network protocol 2635 and build 169472 on Windows is the build My Staging Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on My Staging Test Server, and is it online?
Reading: offline. My Staging Test Server last answered 1 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. The first sighting on Rust Metrics was 24 October 2026.
Map and rules
How is My Staging Test Server configured, and what rules are in force?
Check: gather rate. The name My Staging Test Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on My Staging Test Server?
Check: map. Procedural, generated by the game, on My Staging Test Server.
Join
How do you connect to My Staging Test Server?
Check: join. Open Rust, press F1, then enter client.connect 94.181.74.127:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.