UnityVault Local Test
Offline 94.145.179.66:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:31 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/500
- 128/100
- 184/225
- 71/700
- 15/200
- 22/1000
Quick answers
from the figures on this pageReset cycle
How often does UnityVault Local Test wipe, and when?
To tell the rhythm of UnityVault Local Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 hours ago.
Tag meanings
How should you read the tags on UnityVault Local Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from UnityVault Local Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does UnityVault Local Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry UnityVault Local Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does UnityVault Local Test sit in the rankings?
Player hours over seven days put UnityVault Local Test at #6,887, in the top 31% of all ranked servers.
What is the population on UnityVault Local Test?
Status for UnityVault Local Test: offline. Last seen 39 hours ago. Check: players over seven days. Average 1, peak 3. Check: 48-hour peak. 19:00 UTC, 3 players on average.
Server
Where does UnityVault Local Test sit?
Reading: location. UnityVault Local Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 94.145.179.66:28015.
What Rust version is UnityVault Local Test on?
Reading: UnityVault Local Test, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is UnityVault Local Test up, and how often does it stay up?
Check: connection. UnityVault Local Test is offline at this moment. Last contact was 39 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. The first sighting on Rust Metrics was 27 October 2026.
Rules and settings
What rules does UnityVault Local Test enforce, and what are its settings?
No gather rate appears in the name: UnityVault Local Test. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on UnityVault Local Test?
Procedural map on UnityVault Local Test, made by the game's generator.
How to join
How do you connect to UnityVault Local Test?
Check: join. Open Rust, press F1, then enter client.connect 94.145.179.66:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.