RUST METRICSFlight deck · live data
Data live Servers11,786 Players66,925 Populated3,511 Fresh wipes 3 h190 Scan5 min
‹ All servers94.145.179.66:28015
Offline Full Queue Fresh wipe Wipe due No query

UnityVault Local Test

Offline 94.145.179.66:28015 checked 1d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 3
Rank#6,887top 31%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 3 players
REC 1

Players

AveragePeakWipe
0123413:0015:0016:0018:0019:0021:00Wiped Tue 27 Oct, 16:31 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:31 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does UnityVault Local Test wipe, and when?

To tell the rhythm of UnityVault Local Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 hours ago.

Tag meanings

How should you read the tags on UnityVault Local Test?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from UnityVault Local Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does UnityVault Local Test appear in Rust Metrics lists and filters?

These Rust Metrics lists carry UnityVault Local Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does UnityVault Local Test sit in the rankings?

Player hours over seven days put UnityVault Local Test at #6,887, in the top 31% of all ranked servers.

What is the population on UnityVault Local Test?

Status for UnityVault Local Test: offline. Last seen 39 hours ago. Check: players over seven days. Average 1, peak 3. Check: 48-hour peak. 19:00 UTC, 3 players on average.

Server

Where does UnityVault Local Test sit?

Reading: location. UnityVault Local Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 94.145.179.66:28015.

What Rust version is UnityVault Local Test on?

Reading: UnityVault Local Test, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is UnityVault Local Test up, and how often does it stay up?

Check: connection. UnityVault Local Test is offline at this moment. Last contact was 39 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. The first sighting on Rust Metrics was 27 October 2026.

Rules and settings

What rules does UnityVault Local Test enforce, and what are its settings?

No gather rate appears in the name: UnityVault Local Test. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on UnityVault Local Test?

Procedural map on UnityVault Local Test, made by the game's generator.

How to join

How do you connect to UnityVault Local Test?

Check: join. Open Rust, press F1, then enter client.connect 94.145.179.66:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.