RUST METRICSFlight deck · live data
Data live Servers11,709 Players54,841 Populated3,244 Fresh wipes 3 h155 Scan5 min
‹ All servers94.140.228.116:28015
Offline Full Queue Fresh wipe Wipe due No query

LOCAL SERVER

Offline 94.140.228.116:28015 checked 41d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,285no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does LOCAL SERVER wipe, and when?

To tell the rhythm of LOCAL SERVER, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 41 days 17 hours ago.

Lists and filters

How should you read the tags on LOCAL SERVER?

Tags published by LOCAL SERVER, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show LOCAL SERVER?

These Rust Metrics lists carry LOCAL SERVER: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does LOCAL SERVER hold among Rust servers?

Player hours over seven days put LOCAL SERVER at #13,285, in the top – of all ranked servers.

How full does LOCAL SERVER get?

Status for LOCAL SERVER: offline. Last seen 41 days 17 hours ago.

Server

Which location does LOCAL SERVER run from?

Reading: location. LOCAL SERVER gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 94.140.228.116:28015.

What Rust version is LOCAL SERVER on?

Rust network protocol 2633 and build 164530 on Windows is the build LOCAL SERVER runs. To get in, your game needs the same protocol; Steam applies the update.

Is LOCAL SERVER up, and how often does it stay up?

Reading: offline. LOCAL SERVER last answered 41 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.

Rules and settings

What settings and rules apply on LOCAL SERVER?

Check: gather rate. The name LOCAL SERVER does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on LOCAL SERVER?

Check: map. Procedural, generated by the game, on LOCAL SERVER.

How to join

What do you do to join LOCAL SERVER?

To join: start Rust, press F1 and type client.connect 94.140.228.116:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players Slots: 5.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.