RUST METRICSFlight deck · live data
Data live Servers11,847 Players98,341 Populated3,870 Fresh wipes 3 h535 Scan5 min
‹ All servers94.130.90.204:28015
Offline Full Queue Fresh wipe Wipe due No query

PvE Testserver

Offline 94.130.90.204:28015 checked 18d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,800top 72%
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does PvE Testserver wipe?

To tell the rhythm of PvE Testserver, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 48 days 13 hours ago.

Tag meanings

Which tags does PvE Testserver carry, and what do they mean?

These are the tags PvE Testserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show PvE Testserver?

On Rust Metrics, PvE Testserver sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

What position does PvE Testserver hold among Rust servers?

Ranking for PvE Testserver: #15,800 on seven-day player hours, top 72% of all ranked servers.

How full does PvE Testserver get?

Status for PvE Testserver: offline. Last seen 18 days 5 hours ago.

Server details

Where does PvE Testserver sit?

No region tag on PvE Testserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 94.130.90.204:28015.

What Rust version is PvE Testserver on?

Rust network protocol 2633 and build 165217 on Linux is the build PvE Testserver runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on PvE Testserver, and is it online?

Check: connection. PvE Testserver is offline at this moment. Last contact was 18 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is PvE Testserver configured, and what rules are in force?

Reading the name gives no gather rate for PvE Testserver. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Which map is live on PvE Testserver?

From seed 324720365, the game generates the procedural map on PvE Testserver. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join PvE Testserver?

To join: start Rust, press F1 and type client.connect 94.130.90.204:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://rust.neospin.de.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.