PvE Testserver
Offline 94.130.90.204:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/500
- 132/100
- 143/225
- 51/700
- 143/700
- 348/350
Quick answers
from the figures on this pageWipe timing
When does PvE Testserver wipe?
To tell the rhythm of PvE Testserver, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 48 days 13 hours ago.
Tag meanings
Which tags does PvE Testserver carry, and what do they mean?
These are the tags PvE Testserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show PvE Testserver?
On Rust Metrics, PvE Testserver sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does PvE Testserver hold among Rust servers?
Ranking for PvE Testserver: #15,800 on seven-day player hours, top 72% of all ranked servers.
How full does PvE Testserver get?
Status for PvE Testserver: offline. Last seen 18 days 5 hours ago.
Server details
Where does PvE Testserver sit?
No region tag on PvE Testserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 94.130.90.204:28015.
What Rust version is PvE Testserver on?
Rust network protocol 2633 and build 165217 on Linux is the build PvE Testserver runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on PvE Testserver, and is it online?
Check: connection. PvE Testserver is offline at this moment. Last contact was 18 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is PvE Testserver configured, and what rules are in force?
Reading the name gives no gather rate for PvE Testserver. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on PvE Testserver?
From seed 324720365, the game generates the procedural map on PvE Testserver. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join PvE Testserver?
To join: start Rust, press F1 and type client.connect 94.130.90.204:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://rust.neospin.de.