RUST METRICSFlight deck · live data
Data live Servers11,691 Players35,842 Populated2,916 Fresh wipes 3 h97 Scan5 min
‹ All servers94.130.133.96:28025
Online Full Queue Fresh wipe Wipe due No query

IonutShiro Test Server

Online EU 94.130.133.96:28025 checked 9m ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 0.2 0.5 0.8 1 PAX 1 /?

Players now

no slots published 7-day avg7-day peak 1, past the slots
0 10 30 60 120 256 FPS 250 SERVER FPS

Server fps

48 h low 176 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 13,042 ×1000

Entities

48 h range 3,018–65,448 · memory 1,365 MB
1239 ET SINCE RESTART 08:58

Uptime

8 h 58 min since its last restart, at the last reading
7-day average0peak 1
Rank#6,900top 31% · #1977 in EU
No wipesresets13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory1,365MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75113:0020:0003:0010:0017:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040013:0020:0003:0010:0017:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:03 UTC11h ago – – – 0
Wed 28 Oct, 06:10 UTC20h ago – – – 1
Wed 28 Oct, 05:45 UTC21h ago – – – 0
Tue 27 Oct, 13:03 UTC1d ago – – – 0
Sun 25 Oct, 17:30 UTC3d ago – – – 1
Sun 25 Oct, 15:59 UTC3d ago – – – 0
Sun 25 Oct, 12:09 UTC3d ago – – – 0
Sat 24 Oct, 15:23 UTC4d ago – – – 0
Sat 24 Oct, 14:34 UTC4d ago – – – 0
Sat 24 Oct, 14:19 UTC4d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does IonutShiro Test Server wipe?

A new world is made every few hours by IonutShiro Test Server, which keeps no wipe schedule; those resets are not wipes.

Lists and filters

How should you read the tags on IonutShiro Test Server?

Tags published by IonutShiro Test Server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does IonutShiro Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, IonutShiro Test Server sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player count

Where does IonutShiro Test Server sit in the rankings?

Top 31% of all ranked servers: IonutShiro Test Server takes #6,900 on seven-day player hours and #1,977 in Europe.

How full does IonutShiro Test Server get?

Current headcount on IonutShiro Test Server: 1 players. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 06:00 UTC over the last 48 hours.

Server details

Where does IonutShiro Test Server sit?

IonutShiro Test Server gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 94.130.133.96:28025.

What Rust version is IonutShiro Test Server on?

Reading: IonutShiro Test Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How does IonutShiro Test Server perform?

Over the last 48 hours the average was 231 server fps; the floor was 176. Peak entity count: 65,448. Buildings, deployables and all else included. Reading: 2,246 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is IonutShiro Test Server up, and how often does it stay up?

Check: connection. IonutShiro Test Server is online at this moment. By its reported uptime, the last restart was roughly 8 hours ago. Uptime for the last 7 full days: 125 of 168 hours, or 74%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on IonutShiro Test Server?

Reading the name gives no gather rate for IonutShiro Test Server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

What map is IonutShiro Test Server on?

From seed 1337, the game generates the procedural map on IonutShiro Test Server. Its size is 1,250. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.

Connection

How do you connect to IonutShiro Test Server?

Check: join. Open Rust, press F1, then enter client.connect 94.130.133.96:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/WQ2ztS5jM8.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.