IonutShiro Test Server
Online EU 94.130.133.96:28025 checked 9m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
no slots published 7-day avg7-day peak 1, past the slotsServer fps
48 h low 176 · below 20 is lag, below 10 is badEntities
48 h range 3,018–65,448 · memory 1,365 MBUptime
8 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:03 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 06:10 UTC20h ago | – | – | – | 1 |
| Wed 28 Oct, 05:45 UTC21h ago | – | – | – | 0 |
| Tue 27 Oct, 13:03 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 17:30 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 15:59 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 12:09 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 15:23 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:34 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:19 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 19:20 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 18:25 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 13:27 UTC5d ago | – | – | – | 0 |
| Wed 21 Oct, 16:31 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 09:04 UTC8d ago | 1 | – | 1.3 days | 1 |
| Mon 19 Oct, 15:21 UTC9d ago | – | – | – | 1 |
| Mon 19 Oct, 13:11 UTC9d ago | 1 | – | 0.8 days | 0 |
| Fri 16 Oct, 12:09 UTC12d ago | 2+1 queue | halved by day 2 | 3 days | 0 |
| Wed 7 Oct, 20:04 UTC21d ago | 1 | halved by day 1 | 8.7 days | 0 |
| Thu 1 Oct, 23:00 UTC FW27d ago | 1 | halved by day 4 | 5.9 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/300
- 0/300
- 11/150
- 6/150
- 16/300
- 9/3300
Quick answers
from the figures on this pageWipe timing
When does IonutShiro Test Server wipe?
A new world is made every few hours by IonutShiro Test Server, which keeps no wipe schedule; those resets are not wipes.
Lists and filters
How should you read the tags on IonutShiro Test Server?
Tags published by IonutShiro Test Server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does IonutShiro Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, IonutShiro Test Server sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Player count
Where does IonutShiro Test Server sit in the rankings?
Top 31% of all ranked servers: IonutShiro Test Server takes #6,900 on seven-day player hours and #1,977 in Europe.
How full does IonutShiro Test Server get?
Current headcount on IonutShiro Test Server: 1 players. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 06:00 UTC over the last 48 hours.
Server details
Where does IonutShiro Test Server sit?
IonutShiro Test Server gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 94.130.133.96:28025.
What Rust version is IonutShiro Test Server on?
Reading: IonutShiro Test Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does IonutShiro Test Server perform?
Over the last 48 hours the average was 231 server fps; the floor was 176. Peak entity count: 65,448. Buildings, deployables and all else included. Reading: 2,246 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is IonutShiro Test Server up, and how often does it stay up?
Check: connection. IonutShiro Test Server is online at this moment. By its reported uptime, the last restart was roughly 8 hours ago. Uptime for the last 7 full days: 125 of 168 hours, or 74%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on IonutShiro Test Server?
Reading the name gives no gather rate for IonutShiro Test Server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
What map is IonutShiro Test Server on?
From seed 1337, the game generates the procedural map on IonutShiro Test Server. Its size is 1,250. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
Connection
How do you connect to IonutShiro Test Server?
Check: join. Open Rust, press F1, then enter client.connect 94.130.133.96:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/WQ2ztS5jM8.