RS|2x|Staging
Online 94.130.131.25:28012 checked 13m ago
Server instruments
last reading Tue 23:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 90 · below 20 is lag, below 10 is badEntities
48 h range 67,310–72,533 · memory 2,764 MBUptime
16 h 34 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #529 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:53 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 25/500
- 61/200
- 121/200
- 45/100
- 15/200
- 20/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RS|2x|Staging?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does RS|2x|Staging follow?
To tell the rhythm of RS|2x|Staging, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 6 hours ago the current world was made.
Tags
Which tags does RS|2x|Staging carry, and what do they mean?
Tags published by RS|2x|Staging, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Slots: 0; ts3 (Group limit): You may team up with at most 3; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166655 (Build): Game build reading: 166655; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RS|2x|Staging appear in Rust Metrics lists and filters?
On Rust Metrics, RS|2x|Staging sits in these lists: 2x Rust servers, checked live, Modded Rust servers, checked live and Trio servers, group limit 3. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Gather rate: 2x.
Population
Where does RS|2x|Staging sit in the rankings?
Ranking for RS|2x|Staging: #15,414 on seven-day player hours, top 69% of all ranked servers. The trio group places it at #529.
What player count does RS|2x|Staging carry?
Current headcount on RS|2x|Staging: 0 players. Check: player average. 0 over the last seven days.
Operator and location
What location is RS|2x|Staging hosted in?
No region tag on RS|2x|Staging. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 94.130.131.25:28012.
What Rust version is RS|2x|Staging on?
Rust network protocol 2634 and build 166655 on Linux is the build RS|2x|Staging runs. Check: protocol. To join, your game must match; Steam handles the update.
How does RS|2x|Staging perform?
Over the last 48 hours the average was 107 server fps; the floor was 90. Check: entities. The peak was 72,533, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,971 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is RS|2x|Staging up, and how often does it stay up?
Check: connection. RS|2x|Staging is online at this moment. By its reported uptime, the last restart was roughly 16 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is RS|2x|Staging configured, and what rules are in force?
The name carries the rate: 2x gather on RS|2x|Staging. The group cap is 3 players, read as trio. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RS|2x|Staging?
From seed 471471404, the game generates the procedural map on RS|2x|Staging. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: RS-Maps.
Join
How can you get onto RS|2x|Staging?
Check: join. Open Rust, press F1, then enter client.connect 94.130.131.25:28012. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.