ZV Testserver
Offline 94.130.131.174:31205 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 01:39 UTC43d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 18/500
- 120/100
- 41/225
- 10/700
- 45/700
- 195/215
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on ZV Testserver?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does ZV Testserver follow?
Its rhythm cannot be told from the wipes of ZV Testserver on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 43 days 22 hours ago the current world was made.
Lists and filters
Which tags does ZV Testserver carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from ZV Testserver. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ZV Testserver appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ZV Testserver: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does ZV Testserver sit in the rankings?
Player hours over seven days put ZV Testserver at #15,491, in the top 69% of all ranked servers.
What is the population on ZV Testserver?
ZV Testserver is not responding; status offline, last seen 37 days 16 hours ago.
Server
Which location does ZV Testserver run from?
Reading: location. ZV Testserver gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 94.130.131.174:31205.
What Rust version is ZV Testserver on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by ZV Testserver. Matching protocol is required to join. Let Steam update your game.
What is the uptime on ZV Testserver, and is it online?
Reading: offline. ZV Testserver last answered 37 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is ZV Testserver configured, and what rules are in force?
Check: gather rate. The name ZV Testserver does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
What map is ZV Testserver on?
Check: map. Procedural, size 6,000, seed 1337, generated by the game on ZV Testserver. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
Connection
How can you get onto ZV Testserver?
Check: join. Open Rust, press F1, then enter client.connect 94.130.131.174:31205. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.