[ITA] Server di CagottoMan
Online 94.126.59.191:28015 checked 10m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 92 · below 20 is lag, below 10 is badEntities
48 h range 62,591–69,927 · memory 1,722 MBUptime
3 h 44 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 12:28 UTC32d ago | 1 | held half | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 168/500
- 135/100
- 184/225
- 71/700
- 13/200
- 21/1000
Quick answers
from the figures on this pageReset cycle
What happens on [ITA] Server di CagottoMan when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 28 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does [ITA] Server di CagottoMan wipe, and when?
Its rhythm cannot be told from the wipes of [ITA] Server di CagottoMan on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 17 hours ago.
Tag meanings
How should you read the tags on [ITA] Server di CagottoMan?
Tags published by [ITA] Server di CagottoMan, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): 200 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [ITA] Server di CagottoMan appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [ITA] Server di CagottoMan: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does [ITA] Server di CagottoMan hold among Rust servers?
Ranking for [ITA] Server di CagottoMan: #13,004 on seven-day player hours, top 58% of all ranked servers.
What player count does [ITA] Server di CagottoMan carry?
0 of 200 slots are filled on [ITA] Server di CagottoMan right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 17:00 UTC, 1 players on average.
Operator and location
Which location does [ITA] Server di CagottoMan run from?
Reading: location. [ITA] Server di CagottoMan gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 94.126.59.191:28015.
What Rust version is [ITA] Server di CagottoMan on?
Reading: [ITA] Server di CagottoMan, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on [ITA] Server di CagottoMan within range?
Over the last 48 hours the average was 122 server fps; the floor was 92. Check: entities. The peak was 69,927, counting buildings, deployables and the rest of the world. Memory peak: 2,579 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is [ITA] Server di CagottoMan up, and how often does it stay up?
Reading: online. [ITA] Server di CagottoMan answers right now. Reading: uptime. About 3 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on [ITA] Server di CagottoMan?
Check: gather rate. The name [ITA] Server di CagottoMan does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
What map is [ITA] Server di CagottoMan on?
Size 3,500 and seed 12345: the game generates the procedural map on [ITA] Server di CagottoMan from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to [ITA] Server di CagottoMan?
Press F1 in Rust and enter client.connect 94.126.59.191:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.